Archive for the ‘Evony Strategy Tips’ Category

Restoring a “Dead” City

Wednesday, September 23rd, 2009

Restoring a Crippled/Destroyed City

A Crippled City has 0 Population, 0 Loyalty, and less then 100 Public Grievances

A Destroyed City has 0 Population, 0 Loyalty, and 100 Public Grievances

I will explain how to fully restore both types of cities quickly and with a minimum of help from other players. Of course a little luck with the Amulet is always good. Also, a crippled city may be one that you have just captured and there for has 0 Public Grievances.

What you need:

  • For a crippled city:      Gold
  • For a Destroyed city:  Food
  • Any other resource you can sell

Note:   If you have a Speech Text and don’t mind using it, you can skip this outline and use it to restore both types of cities immediately.

  1. Reduce ALL production rates to 0% to prevent any further Public Grievances from over working you population
  2. Set the tax rate to the percentage you want.
    1. Remember, the higher the tax rate in the city is, the lower its loyalty will be, and the less population you will be able to have in the city.
  3. Check for any wall defenses you can destroy for resources you can sell
  4. Sell any resource you don’t need for the restoration of the city
  5. Crippled City with 20 or fewer public grievances
    1. Apply Comforting – Prayer every 15 minutes
  1. i.      Repeat there are 0 Public Grievances
  2. ii.      May repeat until Loyalty + Tax Rate = 100 or more but this is not generally necessary as the loyalty will begin restoring on its own once the public grievances have been  reduced to less then 100 – Tax Rate
  3. i.      Use newly restored population to restore production rates being careful to not set them higher than you have population for
  4. ii.      I recommend restoring food production first, and then bring the other 3 up as your cities population permits
  5. iii.      Can apply Comforting – Population Raising to bring the population up faster but this will require food
  6. i.      Repeat until there less than 10 public grievances
  7. ii.      If you have insufficient food, you can apply Comforting – Blessing to get food in exchange for gold
  8. i.      Repeat there are 0 Public Grievances
  9. ii.      May repeat until Loyalty + Tax Rate = 100 or more but this is not generally necessary as the loyalty will begin restoring on its own once the public grievances have been  reduced to less then 100 – Tax Rate
  10. i.      Use newly restored population to restore production rates being careful to not set them higher than you have population for
  11. ii.      I recommend restoring food production first, and then bring the other 3 up as your cities population permits
  12. iii.      Can apply Comforting – Population Raising to bring the population up faster but this will require food
  13. i.      Repeat until there are 10 Public Grievances
  14. i.      May repeat until Loyalty + Tax Rate = 100 or more but this is not generally necessary as the loyalty will begin restoring on its own once the public grievances have been  reduced to less then 100 – Tax Rate
  15. i.      Use newly restored population to restore production rates being careful to not set them higher than you have population for
  16. ii.      I recommend restoring food production first, and then bring the other 3 up as your cities population permits
  17. iii.      Can apply Comforting – Population Raising to bring the population up faster but this will require food
    1. As the loyalty restores, so will the population
    1. Estimated time to completion: 1 hour
  1. Crippled City with more than 20 public grievances
    1. Apply Comforting – Disaster Relief every 15 minutes
    1. Apply Comforting – Prayer every 15 minutes
    1. As the loyalty restores, so will the population
    1. Estimated time to completion: 1 hour to 2 hours
  1. Destroyed City
    1. Apply Comforting – Disaster Relief every 15 minutes
    1. Apply Comforting – Prayer 2 times
    1. As the loyalty restores, so will the population
    1. Estimated time to completion: 1 hour 45 minutes to 2 hours
  1. Check the rally point for any troops that can be healed
  2. Recruit new heroes appointing the one with the best politics to mayor

Your city is now fully restored and ready to resume normal operations.

For Questions or comments please contact me at: [email protected] and please put “Evony City Restoring Guide” in the subject line.

You can also get a hold of me from within Evony. I play on server 24, my name there is Drackeye.

Dragon’s Eye

Evony Resource Cities

Thursday, August 13th, 2009

Evony players often talk about having “specialized cities”. This means that they have a “farm/food city” or “sawmill/lumber city” or “quarry/stone city” or “ironmine/iron city”. Your guess is probably right – that the particular city only has farms, sawmills, quarries, or ironmines. What is the advantage of that?

Farm & Food Cities:

We believe Farm specialized cities to be the 3rd best type of specific cities. Lumber and Iron cities are more strategic, but Farm cities are more effective than stone cities.


– You can support a larger army without having negative food production.


– If your farms cannot support that large army, then you will have negative food production and no means of getting more food. Since you used up all your resource field slots, you cannot produce other resources to make gold.

Sawmill & Lumber Cities:

We believe Lumber cities to be the 1st best type of specific cities. This means that this is a better city than food, stone, or iron.


– Due to the high prices of lumber in the market, you can usually sell 1 lumber for twice the amount of food. Therefore, you can support a twice as large army as that of a Food city. In addition to that, lumber is a necessity for researching technologies, constructing buildings, training troops, and building fortified units. In essence, lumber is the most important resource in the Evony.


– You have to wait 30 minutes for resources to transport to your city through the market.

Quarry & Stone Cities:

We believe Stone cities to be the 4th best type of specific cities. This means that this is the worst city to have and that food, lumber, and iron are all better options.


– You can have a huge amount of stone to build fortifications and construct buildings.


– Stone is the least valuable resource and therefore is fairly worthless. The average trade rate is 100 stone for 1 food, 500 stone for 1 lumber and iron. The prices speak for themselves.

Ironmine & Iron Cities:

We believe Iron cities to be the 2nd best type of specific cities. It was tough to decide which was more effective – iron or lumber cities. Iron is definitely a good city to have. Why is Iron worse than Lumber? Yes, we are aware that lumber and iron prices are virtually equal, so it boiled down to one thing: Ironmines take longer to build than Sawmills. That is the only reason.


– Due to the high prices of iron in the market, you can usually sell 1 iron for twice the amount of food. Therefore, you can support a twice as large army as that of a Food city. In addition to that, iron is a necessity for researching technologies, constructing buildings, training troops, and building fortified units. Iron is equal in prices to that of lumber.


– You have to wait 30 minutes for resources to transport to your city through the market.

Evony Prestige & Battle Changes

Thursday, August 13th, 2009
Originally stated by Dawnseeker, an Evony liason representative:
“In our efforts to make Evony more balanced, we are considering implementing a change to Prestige to prevent players from gaining Prestige at high rates by bypassing normal progression.

What we will do is cap Prestige at a fixed amount, based on the player’s title:

Civilian…… 100k
Knight……. 200k
Baronet….. 300k
Baron…….. 400k
Viscount…. 500k
Earl………. 700k
Duke……… 800k
Marquis….. 900k
Furstin…… 1,000k
Prinzessin… No Cap

So a civilian won’t be able to go above 100,000 Prestige, a Knight 200k, etc. What do you guys think of this? Do you think its fair? Any better suggestions? We’re listening!

We also intend to make a small change in battle reports. Right now it is easy for players to gain information about cities without scouting, by simply launching an attack. We would like to change this so that if an attacker is defeated in a battle and the defender does not take 10% casualties, the attacker will not receive information on the city, such as the number of troops and towers.

We want to do this so that scouts are valuable and we dont see “warrior scouting.”

Let us know what you think of these ideas! Thanks!”

These are possible changes that will come into play at Evony. If you agree or disagree – there’s still time! Please put your reply in this thread.

Evony Server Manager – Beta!

Tuesday, August 11th, 2009 has released a great tool for all Evony players! After hours of work, we’ve completed the beta stage of the Evony Server Manager.

Short summary:

This manager allows you to access multiple servers or worlds at the same time on the same page. This is very useful for people who play on many servers or worlds.

This manager makes Evony faster for you.

For more details and information, please read THIS THREAD.

As stated in that thread, we want all the feedback we can get. Please don’t hesitate to post suggestions or questions.

For all suggestions, questions, and feedback, please post them in this section: Evony Server Manager – Beta Forum

Evony Database – Resources

Tuesday, August 11th, 2009

We’ve added a new section for the Evony database: General. In this General category, we’ve completely finished adding the “resources” section. We plan to add multiple other parts in addition to redoing our Evony buildings database and finishing the Evony items portion of the database.

Evony Gold, Evony Food, Evony Lumber, Evony Stone, and Evony Iron are the five resources that we’ve added.

Stay tuned, because we’re going to have a lot more of information for you at the Evony database!

Using the Evony Community Forum

Monday, August 10th, 2009

Many players, or members, of Evony do not fully understand how the official Evony Community Forums work. This guide will answer all of the misunderstandings and should teach you a few things about forum boards.

Guide Last Updated: August 9th, 2009

1. Basics

a. How to register a forum account

b. How to create a thread

i. How to make a post / reply to someone

ii. Why isn’t my thread / post appearing?

c. How to search for information

d. How to send a private message

2. Staff

a. The staff hierarchy: explained

b. How to report a forum moderator

c. How to become a forum moderator

1. Basics

a. How to register a forum account

First, go to this url: Forum Registration URL

Second, if you accept Evony’s terms and conditions, continue:

Accept Evony Forum Conditions

Third, choose your desired username and password, and continue to filling out your email and the human verification

image: Evony Forum Account Creation

Click complete and you’re finished!

b. How to create a thread

First, go to this url:

Second, choose which forum board you’d like to make a thread in:

Choose Evony Forum Board

Third, click on the button “New Thread”:

Evony Forum New Thread

Fourth, fill in the title, content, and tags:

Evony Forum Thread

You’re all done! Your thread should now appear in the forum section that you posted it in.

b. i. How to make a post / reply to someone

First, find the thread that you’d like to reply to, or post in:

Find Evony Thread

Second, there are two options: 1) Advanced Reply or 2) Quick Reply

1) Advanced Reply – click on the “Post Reply” button:

Post Evony Reply

Then fill in the content:

Evony Forum Post

You have successfully posted!

2) Quick Reply – go to the bottom of the page, and you should see a box named “Quick Reply”. Put your reply in that box and “Post Quick Reply”:

Evony Forum Quick Reply

Nice, you’re successfully quickly replied!

b. ii. Why isn’t my thread or my post appearing?

There is only one reason why your post would not be appearing. It’s because your posts need to be “approved” and are in the moderation que for approval. You’ll have to wait until a moderator approves your post or thread. Your threads and posts are put into moderation probably because the system suspects you to be a spam bot. The reason for this is because you posted a link or URL within your first or second post on Evony. You were then “flagged”. To un-flag yourself, please contact Valkirah or Dawnseeker to adjust your account so that you no longer have to get your posts or threads approved.

c. How to search for information

First, go to

Second, click on the “Search” button towards the right side of the navbar:

Evony Forum Navbar Search

Third, fill in the information you want to search for. You may either search by keyword, or by username:

Evony Forum Search

d. How to send a Private Message

First, go to

Second, click on “Private Messages” at the top right corner of your page:

Evony Forum Private Messages

Third, click on “Send New Message” on the left sidebar of your screen:

Evony Forum Send New Message

Fourth, fill in the details and “Submit Message”:

Evony Forum Submit Message

Your recipient should receive the message within a few moments!

2. Staff

a. The staff hierarchy: explained

Contrary to what you may think, colored names on the forum do not necessarily mean “Evony staff”.

Evony members – This is the ordinary player who is out there to have some fun. The color for regular members is plain:

Evony Forum Members

Evony forum moderators – Evony forum moderators are volunteers who are in no way hired or paid by the company, Evony LLC. Forum moderators volunteered to help organize and maintain order within the forum. The color for forum moderators is green:

Evony Forum Moderators

Evony liason representatives – Evony liasons, or Evony representatives, are paid by the company, Evony LLC, to do certain jobs. They are there to help convey thoughts, questions, and ideas to and from the players and the developers. The color for liasons is cyan:

Evony Forum Liasons

Evony administrators – Evony administrations are employed for Evony and have set jobs they have to do. Administrators can vary from developers to someone in charge of forum affairs. The color for administrations is red:

Evony Forum Administrators

b. How to report a forum moderator

It’s quite simple to report an abusive forum moderator. All you have to do is send a private message to Valkirah or Dawnseeker and tell them about the situation. They will deal with it accordingly.

c. How to become a forum moderator

It’s also easy to apply to be a forum moderator, but not easy to become one.

First, you must apply to be a forum moderator by sending a message to Evony Admin.

Second, you must wait for him to reply. Upon the reply, you will receive your rejection or acceptance. Good luck!

Evony Database and Popular Posts

Sunday, August 9th, 2009

Two changes to Hods Realm: one major, one minor.

1. The Evony Database has been added! This means that you can access information on Evony buildings, items and more! Keep in mind that it will take time to add all of the individual parts so stay tuned!

2. The top 10 most popular posts has been added to the main page. You should scroll up and check it out!



Massive Evony Armies

Thursday, August 6th, 2009

What would an army of Cataphracts do? What would happen if I sent 100,000 to attack my enemy?

What would 75,000 battering rams do? I’d love to see my enemy’s face!

So..what would happen if you had an unreal amount of a powerful unit? Would you completely dominate the game?

The simple answer is – no.

The battles in Evony are in a circle of sorts. Different units are very effective against other certain units, fairly powerful against other units, and terrible versus others.

Let’s give an example:

I have 100,000 Cataphracts and you have 100,000 pikemen.

Well, just because Cataphracts are powerful that doesn’t mean I would be victorious. Although pikemen are considered the weaker military unit, they would win this battle. Why? Pikemen have an advantage over all cavalry units because of their longer range (spears/pikes extended). The pikemen spears would annihilate the horsemen in seconds.

Hods Realm will be posting a complete guide to Military Tactics later on. Please keep your eyes perked because this is going to be a huge future release.

Chapter 14 – Communication and Misinformation

Tuesday, August 4th, 2009
  1. Communication and Misinformation

There are a few forms of communication in this game, all of which are important, when utilized correctly. There are the (currently 4) types of chat, and the two different mail types.

Chat: A live room in which you can talk to other player online. They type of chat lets you know what players you will find there.

Beginners Chat: A free chat that can be used until the player leaves beginners protection. This is useful for asking for help.

World Chat: 0.36$ per text string, you will receive a few free speakers for this, but otherwise can’t chat here. It isn’t worth it anyway. The only two reasons to look here are:

  1. You’re looking for an alliance or
  2. You’re looking for alliance members

Alliance Chat: Only alliance chat can be seen here (and whispers). Alliance chat is in blue, and does show in world chat. Less spam.

Private Chat: A clear form of chat in which you can have a private discussion with other players. It is vital you learn how to do this early in the game.

Hint: How to whisper. 2 options:

  1. Type a backslash (/) then name (/Arumen) (caps don’t matter)
  2. Or left click there name and a small menu will appear. Select whisper.

The two forms of mail are private mail and mass message. Mass messaging (as of 5/18) is currently broken, but is supposed to, if you have a high enough rank, send a message to all the alliance members you have.

Private mail is a simple single person mail you send when the other player isn’t online. Good for talking to bullies, since you can get out more words.

Misinformation: a way to keep enemies off you is too lie. But, be careful. The enemy may have ways of telling you’re lying.


I have experienced a few of these;

“My cousin is at the top man, he can destroy your whole alliance” Killed this player. There is No player good enough to destroy an alliance with 4 million prestige. Sorry.

“My prestige is double yours” Anyone can check this. Many players don’t realize this. Type / and then the liars name. “/liepants” and then say “Hi” or something like that. Then right click the name and select check to see the number of cities and the prestige of the other player. Be careful whispering something insultive though. They may be two times your size. I was actually double his size.

“If you attack me too much, I will report you to Evony” Bullying isn’t reportable. I wouldn’t do it, but you are allowed to. Now, insulting another player, that’s against the rules.

There isn’t a good written lie in this game. The best way to lie is too kill all of the enemies spies and by having a high level informatics tech. If you do, your enemies will get nothing, and not consider attacking you.

Lord Arumen

Chapter 13 – Prestige and Honor

Tuesday, August 4th, 2009

13. Prestige/Honor

Prestige and honor can be two confusing things. How do you earn them? What do they do? Well, in the simple form, nothing. But they show everything.

Prestige: Gained by building units and buildings, researching techs and killing NPC’s

Honor: Gained by killing more of the enemy than you lose. Must be another player

Wait… I lost Honor but won the fight… Honor is based on the resources that were transferred in the fight. This most often happens when you attack a city with a small amount of traps. Your men may be more valuable than the traps you took down, therefore resulting in a loss of honor.

WHAT! I just lost 11k honor because some jerk with three times my prestige destroyed my army! This isn’t all that unlikely. Honor isn’t really that important: Though fun to earn, it isn’t really a measure of ability so much as a measure of bullying.

Prestige is required for rank advancement and a quest requires prestige. This makes prestige more important than honor. There is no way to cheat for prestige. Some people say you can by building and rebuilding cottages. This wastes 700 goods and gets 1 prestige.  It’s almost as fast to just make warriors. Warriors also generate 1 prestige per make, but it’s not at all cheating. Warriors are a staple to the fighting force. Feel free to build as many as you want, or as few as you want.

This is the player scale for ability:

20k or less prestige: Beginner

21k — 30k prestige: Learner

31k — 40k prestige: Low Player

41k — 50k prestige: Average player

51k — 70k prestige: Advanced player

71k — 100k prestige: Threat Player

101k–200k prestige: Power Player

201k and up prestige: Player Lord

Of course, any of these ranks could be an inactive player, but the further you move up the spectrum, the less likely.

Hint: Judge peoples cities by their prestige, their armies by their honor

How to quickly earn prestige: Be active. There isn’t any way to really speed your prestige. Make sure you are building and researching things in all of your cities. Also, make sure you are always producing troops and wall defenses, and those troops are attacking valleys. Of course, attacking valleys doesn’t result in much prestige, but the rank advancement and medals will help you.

Honor scale: (only applies to 50k prestige and up)

% of honor compared to prestige:

0% honor = hasn’t fought/been fought or lost big

1-9% honor = probably attacked an inactive, or lost honor recently.

10-20% honor = average player

50% honor = fighter

80% honor = champion

100% honor = warlord

150% and up (some over 1000% honor) = war god

But in truth, there are a lot of war gods. Just make sure you don’t get in there way.

Lord Arumen

Importance of Heroes

Monday, August 3rd, 2009

So everybody talks about the importance of range, the importance of your technology levels…but what really is the most important aspect of Evony? The answer is here and now.

Heroes are the most important part of Evony. You’re about to find out why.

Heroes are the foundation of a strong civilization.

1. A hero with high politics level increases your resource production. The higher your politics, the more resources you will obtain per hour. Resources are the supplies you need to build buildings, research technology, and train troops. Undoubtedly, without a lot of resources you’re going to fall behind. +1 Heroes

A hero with high politics level decreases construction time. The higher your politics, the less time it’ll take to finish your buildings. Obviously, the quicker you get things done, the farther you’ll be ahead. +1 Heroes

2. A hero with a high attack level decreases troop training speed. The higher your attack, the faster you’ll finish your troops. As your army is the most important part of your city, this is extremely helpful. Finishing 1,000 archers in 4 hours or 24 hours makes a huge difference. +1 Heroes

A hero with a high attack level boosts your army in battle. The higher your attack, the more powerful each unit of yours is. For example: If I had 10,000 archers and you had 20,000 archers – I could win if I had a very high level hero with attack. +1 Heroes

3. A hero with a high intelligence level decreases research time. The higher your intelligence, the faster you’re complete technology researches. This is very important because when you get to researching level 10’s it starts going over 100, 200, and even 300 hours to complete. +1 Heroes

If you stop and think about it: there are few parts of Evony that are done without the assistance of heroes. You need them to train, build, and research. You need heroes to attack and defend.

Let’s move on to the future of Evony. As we saw in the sneak peek of the Age II beta server, heroes’ roles are going to be increase immensely.

From what we observed, Age 2 will have heroes who can be equipped and upgraded with armor, steeds, and weapons. In addition, we are guessing a few new attributes to heroes are probably going to be added. These include moral & strength. +1 Heroes

So think about it for a while…heroes are the essence of Evony. You need an amazing hero to be #1.

This leads into the final statement: the Holy Helm of Mars gives you a hero with base 80 of one stat or higher. The Holy Helm of Mars is the most valuable item you can get in Evony simply because of that base stat. Anyone with that huge advantage of 10-15 attack points will win. My level 200 hero has 280 attack whilst your level 200 hero has 260. I will nearly always come out on top. +1 Heroes

So…think about it.

Conquer a Level 10 NPC – Norm & Cheap

Monday, July 27th, 2009

Hods Realm has released the first two guides to conquering a level 10 NPC. These are the first of many to come. We have tested over a dozen different ways to conquer a level 10 NPC and are going to share the best ones with all of you! Some of the processes are ones that you’ve never heard of before.

So we’ll start off with these two guides: Norm & Cheap

Norm is the level 10 NPC conquering guide that is a fairly regular way that people do it these days.

Cheap is a level 10 NPC conquering guide that is for people who don’t want to wait weeks to train. Cheap introduces a way to conquer that level 10 NPC with cheap troops that didn’t take long to recruit.

Keep your eyes open for the next level 10 NPC conquering guide – it’s going to be a big one!

Chapter 12 – Loyalty

Sunday, July 19th, 2009
  1. Loyalty

Loyalty is a very important part about this game. You will see that it is the small number next to tax rate. It will probably say “80/0” unless you have a tax rate higher than 20%. So what happens when you lose loyalty? You lose people. You then lose gold. If you lose enough people you lose goods. A simple slide to doom. Fortunately, loyalty is easily recovered. All you must do is go to your town hall, go to comfort, and select Praying or Disaster Relief.

Hint: Disaster relief is cheap and costs food. Prayer is expensive and costs gold. Which one is a smart idea? Disaster DUH! (Prayer is only for emergencies.)

So how do you lose loyalty anyway? Well there are 3 different ways:

Over Taxation: You’ve taxed your people more than they want (and they want 0). Its no big deal to only have 75% or even 50% of your max population, so long as the jobs get done.

Getting Attacked: When you lose a defense, the enemies damage you town’s loyalty. If it is too low, they steal it.

Levees: Fairly useless late in the game, levees are the opposite of comforting. Levees deal 20 damage to loyalty that automatically comes back slowly.

Public Grievance: This is damage to loyalty that doesn’t repair on its own. You have to use disaster relief for this one (That quickly fixes public grievance, a whole 15 points)

Comforting and levying can only be done once every 15 minutes.

Lord Arumen

Chapter 11 – Defending Yourself

Sunday, July 19th, 2009
  1. Defending yourself:

Something that many players want to learn how to do is how to adequately defend themselves. Here is the how to on defending yourself:

Hint: Looking weak. Don’t look like a target till you are strong enough to defeat your enemies. Keep your town hall below lvl 7 and upgrade everything else.

Traps are only one time use

Machinery: this tech requires a lvl 9 academy. It allows your traps to have a higher survival rate, important to have traps actually be useful.

Note: Traps are also known as “fortified units”. It is sometimes difficult to tell what the game designers meant by certain phrases.

Another good way to defend is through exploitation of armies of archers and swords. These units are the best defenders and must be employed as such. But in all likelihood, you will lose battles in Evony. When attacking, you only lose honor. But when defending, you lose something much more important. Loyalty.

Opening the gates: Go to your rally point and select open the gates. This will send your army to fight the opposing ones. It may be advisable to not open the gates, in case of a larger attack, but it is up to the player’s judgment.

Lord Arumen

Chapter 10 – Buying Things / Speaking

Sunday, July 19th, 2009
  1. Buying things/ Speaking

A question in this game occurs on whether or not it is indeed, “Free Forever.” Well, there isn’t a single thing in the game you need to buy. I’d say on average, players who buy are 20% more successful (Prestige wise) than others. I advocate supporting UMGE for this great game, but           don’t ever feel pressure to buy anything.

Cents: Just to clarify for you new players, 1 game cent is 10 cents, so its 1 USD = 10 game cents.

Speakers: In world chat, you need speakers to talk. (They cost $$$) I personally have no issue with that, because the scum going on in world chat isn’t worth reading anyway. Alliance chat is free though.

Hint: Whisper! When you have a question or want to join an alliance, left click the speaker’s name. Then click whisper. These private messages are very nice. There is even a private channel.

I hope after reading this you will feel inclined to help others on this game too. When you are on world chat and you see a noob falling behind, whisper him the answer to his question. Maybe even suggest this guide.

Lord Arumen

Chapter 9 – Combat Phacts

Sunday, July 19th, 2009
  1. Combat Phacts

Phacts: Pseudo or fake facts.

A lot of faulty information surrounds combat.

Walls: At some point in the game when you attack walls, you may notice that while the enemy has no defenders, you lost your men. This usually happens because of small contingents of archer only forces fail to break the wall.

Rumors/Common Questions:

Did those Abatis kill my men? No. Abatis only kill Calvary (and Cataphracts). If you lost a fight on a wall, you failed to break its durability.

Do I have to stock my archer’s towers with men? Archers Towers cost no food and require no archers. They are, however, about as powerful as 4 archers.

What happens if I run out of food? Your men will die until you reach a balance. This most often happens when you build a bunch of men over night and forget about the fact they must be fed.

Catapults are going to KILL ME! You actually can’t lose any buildings in any attack, except if you lose a city.

The simulator at the rally point said I would win… but I didn’t. When you attack a valley, assume it has tech equal to its level. For example, a lvl 4 valley has lvl 4 archery, lvl 4 compass, lvl 4 iron working, etc. But you can also assume it only has an academy equal to that level: lvl 1 at valley lvl 1, so no archers. Attacking lvl 3 or lower valleys will cause the least casualties, while lvl 4 have a huge leap in damage.

The reason the rally point doesn’t work: it doesn’t take tech into account.

How can I improve my chances in combat? Well you have three things to take into account:

Tech:  If you have a high attack tech, you will deal more damage. A high ranged tech will improve archer range (an extremely important advantage)

Hero: Your heroes attack will improve your army (% improved is = to number. Example: Hero with 54 attack increases attack to 154% of normal)

Items:  These will improve your army a lot:

Corselet:  An armor improver. This improves your army’s armor by 10% for a time (24 hours or 1 week, depending on which one it is) ex. Swordsman has 385 armor (-38.5% damage)

War Horn: An attack improver. This improves your army’s attack by 10% for a time (24 hours or 1 week, depending on which one it is) ex. Pike man has 185 attack (185 possible damage)

War Ensign: Allows a 25% increase to max number of troops sent in one battle. Useful late in the game. (125,000 troops at lvl 10)

Penicillin: Adds 30% to the cure rate, this allows a total of 40% of all attacking troops to be recovered at least, near 70% of all defenders.

Hint: Wait… Recover troops? After a battle you can go to your rally point and select the cure troops button. A certain number of your men may be healed for a price.

These questions are constantly posted all over the forum and have now been answered.

Lord Arumen

Chapter 8 – Your Second City

Sunday, July 19th, 2009
  1. Your second city

Soon after getting your town hall to level three, you will want to build your second city. First, find a flat on the map. Click it to check two things. If someone owns it and what level is it. If someone owns it look for another. You don’t want a possible enemy. If no one owns it, check its level. 4 or higher? Unless you have around 300 men now, leave that alone too. (200 men probably could take a lvl 4, but why bother risking your men?) Send around 150 men to capture a lvl 3 and 100 or so to capture a two or one.

So how do I make a second city? Well, you need a flat. As far as I know, flat level in no way affects the city based on it. Then you need 250 workers. (The lord’s package provides these). Once you have a choice flat and your workers, you need 10,000 of EVERY resource, including gold. You also need to do the quest PROMOTION and under that, KNIGHT. The lords package will give you the necessary medals for this.

Medals: Very important in Evony, these are required for rank advancement. You can gain these, with a 40% success rate, by attacking valleys. Certain valleys yield certain medals more frequently. (See charts section, posted later)

A second city can fulfill many purposes:

  1. A Barracks: Make 80% farms and 9-16 barracks
  2. A (insert resource here) camp: Make 80% one good
  3. A Second city: Don’t focus on anything
  4. An Army Hopper:  80% farms, lvl 9-10 rally point, lvl 5-6 feasting hall
  5. A Fortress: Even goods, high level wall, tons of traps

It’s advisable that by your third city you have at least one barrack city.

City Planning: While the location of buildings doesn’t matter, what you make does:  There are 11 buildings that you can only have one of (not including the Town hall) and there are 32 building spots. There are three buildings you can make multiples of: Barracks, Cottages, and Warehouses. Of the 11 buildings, a few become useless later in the game. Forge: You only need 1, maybe 2. You can destroy it in any other city after you build a workshop. The Inn: You only need one high level one; your other cities can be reinforced with a hero that they can use. So the first city you make has 21 spots for 3 buildings. A perfectly balanced city would have 7 of each, but that’s stupid (No offense). You should have, for balance, 12 cottages, 2 warehouses, and 6 barracks. Less barracks and more cottages is fine for a warrior factory.

Hint: Capturing Cities, this saves a lot of time and effort, and can be fairly easy. But who know what this noob you just stole from has. You may have gotten worse than if you had just built your own city. But probably not.

Lord Arumen

Chapter 7 – Allies & Enemies

Sunday, July 19th, 2009
  1. Allies and Enemies

One of the most important things to do is to get in a good alliance. Without one, you are in trouble. Once you do get into one, you may get anywhere from 200 to 1000 prestige upon joining. But what makes a good alliance? 3 main points:

Locality: Are you close to them? If not can you teleport to them?

Teleport: There are two types of teleportation items. The regular teleport is sort of random. You do get to choose which state so you have about a 1 in 500 chance of being near an ally. The second type is advanced teleport. This lets you choose the exact location to teleport to.

Activity: Are the players active? If not, just leave. You want an active alliance.

Honor code: Are the players like you? Do they share your beliefs? It may make it hard to stay in the alliance if they don’t.

Should you make your own alliance? No. Not unless it’s within the first week or two of the server. A new alliance to late in the server will simply fail.

Enemies: Well, where you have 100 allies, you may have thousands of enemies. Fortunately, many of these players (90%) will listen to an honest plea for them to stop. The last 10% will stop at nothing to get under your skin. These players often attack new players (like you). How to stop them?

Alliance: A powerful alliance will deter most attacks

Truce Treaty: This item stops enemy attacks temporarily.

Truce Agreement: This will put you under a 12hour beginner’s protection-like state. Very useful, but you can’t use it again for 12hours afterwards.

Warehouse it up: Yes I said that these where bad, but not useless. Warehousing up is building that up warehouses and making sure you spend all your goods. This is perhaps the best way to deter these attacks, as long as you only have one city. Otherwise, the aggressor may just want your city.

Lord Arumen

Chapter 6 – Resourcing Versus Outsourcing

Sunday, July 19th, 2009
  1. Resourcing versus Outsourcing

An important thing to make sure you do in this game is to gather goods. There are a few ways to do this:

  1. The gatherer approach. All players go through this. It is simply when you build lots of city things so you can increase flow of goods.

Hint: Important Numbers:  1800 is 1 good/2 seconds, 3600 is 1:1 goods: seconds and 36000 is 10 per second.

  1. The raiders approach: This is simply when you steal all the goods you need. An excellent approach that yields a lot of goods, I don’t do this myself.
  2. The gold approach: You gather as much gold as possible through any means and then you have a high level marketplace. Why is this good? Well, when you have a decent inflow of your own goods, you can prowl the market for deals. This will allow you to get a lot of goods per gold.  (I’ve seen iron and food hit .01 on the market)
  3. The lumber approach: This is the only good an entire economy can be based off. Extremely valuable and tradable, a lumber city can generate up to 4 times as much as any other city.

Each individual city may be based off one of these economies, and I have personally tested all of them. Raiding yields the most danger, but the lumber economy is a gigantic lure.

More on Economy:

City Plots: These are where you build your resource buildings.

Hint: High Level vs. Many. It’s always good to have one high level building rather than 10 low level buildings. But you still want to fill up your city spots. It is advisable to leave two or three spots open, in case you really need a resource

Market: This is where players trade goods. Wood will be the highest price, iron the lowest price.

Warehouses: A lvl 9 warehouse with lvl 9 storage tech is good, but otherwise warehouses are really very bad. I’d build one only for the quest and for the prestige by making the tech.

Rally Point: This is an economic building in the fact that goods transports count as troop movement. Make sure this is a high enough level.

Resource buff:  If you go to your items (remember where that is?) and open up produce, you will see a few items. These will temporarily increase how much you produce for a certain amount of time. Some last one day, other 7. These buffs DO stack if you use more than one. New Players: It is advisable you wait till you have a 36000 production in what you want to buff first.

Hint: Types of resource buffs: There is the item, as described above. In addition, your Mayor’s POLITICS level will affect it positively.  (Bonus % = hero politics). All cities also have a 100 base production. The technology plus is from the agriculture tech, etc. The valley plus is what was described in the taking over valley section. The basic production is how much your city plots produce.

Lord Arumen

Chapter 5 – Trap Lesson

Sunday, July 19th, 2009
  1. Trap lesson

So what is up with traps? Well, there are 4 types of expendable ones and 1 permanent type. But are any of them worth it?

Well here is a trap by trap analysis: (cost is total goods cost and worth is what it is good for)

Trap: A cheap trap. Built en masse and quick.

Trap: This is a very good weapon, but only for fighting players of equal power. If a level 10 wall had 55,000 traps (the max) then it would be effective against powerful enemies. But that magnitude of traps is very expensive and is quickly used up. (Costs: 700 goods) Worth: Killing anything but scouts, warriors, workers and pike men.

Abatis: A wooden barricade that kills horses very effectively.

Abatis: This trap is useful, but at the same time not. It only hurts horses, but takes units an extra round to get through. This increases defensive archer’s effectiveness. (Costs: 1450 goods) Worth: Killing any Calvary.

Rolling Log: A very deadly trap, but unfortunately a trap, so it can be used up quickly.

Rolling Log: I wouldn’t buy this trap. Though it consistently kills attackers, it is an expensive one time use item. The problem is that warrior and scout spam can activate and use up the traps. (Costs: 6300 goods) Worth: Killing siege weapons or many other units.

Rock fall: This trap is anti-siege. Useful, but not needed in large number

Rock fall: It is recommendable to have around 200 of these. They can kill siege units easily, and deal a lot to other units. (Costs: 8600 goods, but mostly stone) Worth: Killing siege units. Costs mostly useless material.

Archers Tower: This is a permanent tower. The best wall feature

Archers Tower: They are three times the attack strength, six times the defense strength and eight times the hit points of an archer. This makes them about five times better than an archer. Filling a level 9 wall with only towers is 15,000 towers. That’s as good as 90,000 archers ( a level 9 rally point) this is why archers towers are the best.

Lord Arumen