Making Evony Better – Corabee

An Evony member made a very interesting suggestions post. I thought it worthy enough to come here. “Overview After over three weeks of play and evaluation, this is my assessment of the Evony RTS system. The goal of this post is to provide the community with food for substantive thought. To place this in perspective,… Continue reading Making Evony Better – Corabee

Evony Database – Research Technologies

Today, we completely finished the researched and technologies portion of the Evony Database. All 19 technologies are now available at the database. We’ve divided them into three categories: Resource Technologies, Combat Technologies, and City Technologies If you have a suggestion to add something to all of the research technologies in the database, or an suggestion… Continue reading Evony Database – Research Technologies

Chapter 9 – Combat Phacts

Combat Phacts Phacts: Pseudo or fake facts. A lot of faulty information surrounds combat. Walls: At some point in the game when you attack walls, you may notice that while the enemy has no defenders, you lost your men. This usually happens because of small contingents of archer only forces fail to break the wall.… Continue reading Chapter 9 – Combat Phacts

Chapter 4 – Combat Lesson 2

Before fighting in this game realize this one fact: “All the fighting calculations thus far are poor at best and result in unrealistic and unfair battles.” -Lord Arumen As above, you can quote me on that. So how do you overcome this? Well, this will teach the basics of combat. Pick your battles: Don’t attack… Continue reading Chapter 4 – Combat Lesson 2

Chapter 3 – Combat Lesson 1

The guide to Units and Combat Your army is a crucial part of this game. While I personally used a very small army the first few months, it all depends on your play style. I categorize war into three different play styles: Diplomatic: Small armies, a lot of talking to other players. Most people will… Continue reading Chapter 3 – Combat Lesson 1