Posts Tagged ‘battles’

Evony Prestige & Battle Changes

Thursday, August 13th, 2009
Originally stated by Dawnseeker, an Evony liason representative:
“In our efforts to make Evony more balanced, we are considering implementing a change to Prestige to prevent players from gaining Prestige at high rates by bypassing normal progression.

What we will do is cap Prestige at a fixed amount, based on the player’s title:

Civilian…… 100k
Knight……. 200k
Baronet….. 300k
Baron…….. 400k
Viscount…. 500k
Earl………. 700k
Duke……… 800k
Marquis….. 900k
Furstin…… 1,000k
Prinzessin… No Cap

So a civilian won’t be able to go above 100,000 Prestige, a Knight 200k, etc. What do you guys think of this? Do you think its fair? Any better suggestions? We’re listening!

We also intend to make a small change in battle reports. Right now it is easy for players to gain information about cities without scouting, by simply launching an attack. We would like to change this so that if an attacker is defeated in a battle and the defender does not take 10% casualties, the attacker will not receive information on the city, such as the number of troops and towers.

We want to do this so that scouts are valuable and we dont see “warrior scouting.”

Let us know what you think of these ideas! Thanks!”

These are possible changes that will come into play at Evony. If you agree or disagree – there’s still time! Please put your reply in this thread.

Evony Beacon Tower

Friday, July 31st, 2009

The beacon tower is vital building to any player who wants to fight battles. The higher level your beacon tower is, the better chance you have of knowing exactly who is attacking you with what military force, and what your targets’ defenses are. This is a warning building to give you time to prepare for your fight and it contributes to information on your opponents’ cities.

Importance of Range

Tuesday, May 12th, 2009

In Evony, each military unit has a range. This range is the distance at which that unit can attack from. Before I continue, I will review each unit’s un-upgraded range:

Worker Range = 10

Warrior Range = 20

Swordsman Range = 30

Pike-man Range = 50

Cataphract Range = 80

Cavalry Range = 100

Battering Ram Range = 600

Archer Range = 1,200

Archer Tower Range = 1,300

Ballista Range = 1,400

Catapult Range = 1,500

Now, let’s move on to the basic information on range in Evony:

– The lowest ranged unit is the Worker, and the highest ranged unit is the Catapult.

– Each unit has an un-upgraded starting range, which I have stated above.

– Once a type of unit is in range to attack another enemy unit, they will attack. Any other units that you have that are not in range to attack yet, will advance by their individual speed.

– The battle will start at the highest range on either side. Basically, the highest range from either the offense or the defense will initiate the battle. If someone has a Ballista, the battle will start at 1,400. If the highest range out of both sides is a Swordsman, the battle will start at 30.

– The Archery Technology raises the range of your archers by 5% per technology level researched.

Now, I’m sure many of you have already put two and two together. However, I’ll break it down for you just to make sure:

– Whichever side has the higher range will get at least 1 free round of shots at the opponents which could easily turn the battle. This is because the archers with say 1250 range will start the battle 1250. Unfortunately for the opponent, his/her archers cannot shoot until a range of 1200 which forces them to walk forward while they are picked off.

– This ties completely into the Archery Technology. At this point in the Evony game, Archery Technology is by far the most important in the game. Mainly, this is because whoever has the higher range, will gain an unimaginable advantage. For example, you could have 1,000 archers with level 8 Archery, and your opponent has 2,000 archers with level 3 Archery, and you will easily win the battle. I will go more in detail about the Archery Technology in a later guide release.

Now, I’ll move on to fortifications and, more importantly, Archer Towers.

Look up again, and you’ll notice that Archer Towers is italicized and bolded. You’ll also notice that it has 100 more range than regular archers. Thus, Towers always get at least 1 free round of shots on your archers. Thus, it is so hard to defeat Archer Towers, unless your Archery Technology level is much higher than the opponent’s.

I will talk more about the amazing units, Ballista and Catapult in a later article. Please stay tuned, and I hope you understand the importance of range now.