Heroes are the foundation of a strong army, a wealthy city, and powerful scouts. They are required to lead your army into battle. If used effectively, you can gain a lot of prestige and honor. If used in the wrong way, or not used at all, you will be over-run.
To begin, you need an Inn and a Feasting Hall. You can build these by clicking on an open slot in your town.
Inn: This is where you can find and recruit a hero. The number of possible heroes to recruit increases as the level of your Inn does. The higher level Inn, the more options you have.
Feasting Hall: Everybody needs to live somewhere and the heroes are no exception. The Feasting Hall provides a place for the heroes to live. The number of heroes you can own depends on the level of the Feasting Hall. If you have a level 4 Feasting Hall, you can own/have four heroes.
Castellan/Mayor: In the Feasting Hall there is an option called “Appoint Mayor”. This allows you to choose one of your heroes to lead the town. Mayors do not carry over for different cities, so you’ll need to appoint a new one for each city. Mayors cannot lead your troops into battle or help scout out a city. In order to make your resources maximized, read more about it by clicking HERE.
I’m sure you’d like some elaboration on what each attribute of a hero does. A hero has five stats: Politics, Attack, Intelligence, Loyalty, and Salary. The only three that matter when appointing a Mayor are Politics, Attack, and Intelligence.
Politics: When a Mayor is appointed his Politics level decreases building time and makes your resource collection faster.
Attack: When a Mayor is appointed his Attack level lowers the time it takes to train troops. The higher level Attack, the faster your troops will be trained. The Mayor’s Attack level also helps fortify your city when you are under attack.
Intelligence: When a Mayor is appointed his Intelligence lowers the time it takes to research technology. In addition, if you send a hero with a scouting party, it will reveal more information if it has high Intelligence.
Loyalty: Each Hero has his/her own loyalty. The lower the loyalty of a hero, he/she has a higher chance of being captured and persuaded by an enemy upon defeat.
Salary: This is the most self-explanatory of all the stats. A hero loves to get paid, and thus his salary. He is paid every hour. The hero costs 20 gold for every level it has. For example: A level 3 hero would cost 60 gold per hour, and a level 40 hero would cost 800 gold per hour.
Every time you upgrade your hero, you can add one point to any of the hero’s attributes.