Archive for July, 2009

Chapter 7 – Allies & Enemies

Sunday, July 19th, 2009
  1. Allies and Enemies

One of the most important things to do is to get in a good alliance. Without one, you are in trouble. Once you do get into one, you may get anywhere from 200 to 1000 prestige upon joining. But what makes a good alliance? 3 main points:

Locality: Are you close to them? If not can you teleport to them?

Teleport: There are two types of teleportation items. The regular teleport is sort of random. You do get to choose which state so you have about a 1 in 500 chance of being near an ally. The second type is advanced teleport. This lets you choose the exact location to teleport to.

Activity: Are the players active? If not, just leave. You want an active alliance.

Honor code: Are the players like you? Do they share your beliefs? It may make it hard to stay in the alliance if they don’t.

Should you make your own alliance? No. Not unless it’s within the first week or two of the server. A new alliance to late in the server will simply fail.

Enemies: Well, where you have 100 allies, you may have thousands of enemies. Fortunately, many of these players (90%) will listen to an honest plea for them to stop. The last 10% will stop at nothing to get under your skin. These players often attack new players (like you). How to stop them?

Alliance: A powerful alliance will deter most attacks

Truce Treaty: This item stops enemy attacks temporarily.

Truce Agreement: This will put you under a 12hour beginner’s protection-like state. Very useful, but you can’t use it again for 12hours afterwards.

Warehouse it up: Yes I said that these where bad, but not useless. Warehousing up is building that up warehouses and making sure you spend all your goods. This is perhaps the best way to deter these attacks, as long as you only have one city. Otherwise, the aggressor may just want your city.

Lord Arumen

Chapter 6 – Resourcing Versus Outsourcing

Sunday, July 19th, 2009
  1. Resourcing versus Outsourcing

An important thing to make sure you do in this game is to gather goods. There are a few ways to do this:

  1. The gatherer approach. All players go through this. It is simply when you build lots of city things so you can increase flow of goods.

Hint: Important Numbers:  1800 is 1 good/2 seconds, 3600 is 1:1 goods: seconds and 36000 is 10 per second.

  1. The raiders approach: This is simply when you steal all the goods you need. An excellent approach that yields a lot of goods, I don’t do this myself.
  2. The gold approach: You gather as much gold as possible through any means and then you have a high level marketplace. Why is this good? Well, when you have a decent inflow of your own goods, you can prowl the market for deals. This will allow you to get a lot of goods per gold.  (I’ve seen iron and food hit .01 on the market)
  3. The lumber approach: This is the only good an entire economy can be based off. Extremely valuable and tradable, a lumber city can generate up to 4 times as much as any other city.

Each individual city may be based off one of these economies, and I have personally tested all of them. Raiding yields the most danger, but the lumber economy is a gigantic lure.

More on Economy:

City Plots: These are where you build your resource buildings.

Hint: High Level vs. Many. It’s always good to have one high level building rather than 10 low level buildings. But you still want to fill up your city spots. It is advisable to leave two or three spots open, in case you really need a resource

Market: This is where players trade goods. Wood will be the highest price, iron the lowest price.

Warehouses: A lvl 9 warehouse with lvl 9 storage tech is good, but otherwise warehouses are really very bad. I’d build one only for the quest and for the prestige by making the tech.

Rally Point: This is an economic building in the fact that goods transports count as troop movement. Make sure this is a high enough level.

Resource buff:  If you go to your items (remember where that is?) and open up produce, you will see a few items. These will temporarily increase how much you produce for a certain amount of time. Some last one day, other 7. These buffs DO stack if you use more than one. New Players: It is advisable you wait till you have a 36000 production in what you want to buff first.

Hint: Types of resource buffs: There is the item, as described above. In addition, your Mayor’s POLITICS level will affect it positively.  (Bonus % = hero politics). All cities also have a 100 base production. The technology plus is from the agriculture tech, etc. The valley plus is what was described in the taking over valley section. The basic production is how much your city plots produce.

Lord Arumen

Chapter 5 – Trap Lesson

Sunday, July 19th, 2009
  1. Trap lesson

So what is up with traps? Well, there are 4 types of expendable ones and 1 permanent type. But are any of them worth it?

Well here is a trap by trap analysis: (cost is total goods cost and worth is what it is good for)

Trap: A cheap trap. Built en masse and quick.

Trap: This is a very good weapon, but only for fighting players of equal power. If a level 10 wall had 55,000 traps (the max) then it would be effective against powerful enemies. But that magnitude of traps is very expensive and is quickly used up. (Costs: 700 goods) Worth: Killing anything but scouts, warriors, workers and pike men.

Abatis: A wooden barricade that kills horses very effectively.

Abatis: This trap is useful, but at the same time not. It only hurts horses, but takes units an extra round to get through. This increases defensive archer’s effectiveness. (Costs: 1450 goods) Worth: Killing any Calvary.

Rolling Log: A very deadly trap, but unfortunately a trap, so it can be used up quickly.

Rolling Log: I wouldn’t buy this trap. Though it consistently kills attackers, it is an expensive one time use item. The problem is that warrior and scout spam can activate and use up the traps. (Costs: 6300 goods) Worth: Killing siege weapons or many other units.

Rock fall: This trap is anti-siege. Useful, but not needed in large number

Rock fall: It is recommendable to have around 200 of these. They can kill siege units easily, and deal a lot to other units. (Costs: 8600 goods, but mostly stone) Worth: Killing siege units. Costs mostly useless material.

Archers Tower: This is a permanent tower. The best wall feature

Archers Tower: They are three times the attack strength, six times the defense strength and eight times the hit points of an archer. This makes them about five times better than an archer. Filling a level 9 wall with only towers is 15,000 towers. That’s as good as 90,000 archers ( a level 9 rally point) this is why archers towers are the best.

Lord Arumen

Chapter 4 – Combat Lesson 2

Sunday, July 19th, 2009

Before fighting in this game realize this one fact:

“All the fighting calculations thus far are poor at best and result in unrealistic and unfair battles.”

-Lord Arumen

As above, you can quote me on that. So how do you overcome this? Well, this will teach the basics of combat.

  1. Pick your battles: Don’t attack people who have double your prestige. Don’t attack any valleys above level four if your archery is smaller than the level of the flat. (Example: lvl 5 archery, lvl 6 flat. DON’T DO IT. Unless you over compensate)
  2. Scout ahead: Learn the enemy’s tech and such. Unless you have a massive army on hand, never go into battle without knowing what you face. You never know if the enemy has anything worth taking. Also, it’s usually easy to tell when a city is inactive. (Check to see if the goods are at a number ending in three zero’s). Also, if the scouts die, it’s a good way to know NOT to attack there.
  3. Army types. These are good forms of armies:
    1. Scouting army: You have leveled up your informatics as fast as possible, and this army consists of 1000+ scouts (never for attack)

Informatics: (see chapter 2)

  1. Speed: No warriors, consisting of Calvary and Cataphracts. Used to thieve from in-actives while your siege force is out and about. Down sides: This army would be the only thing that can take out abatis, so any inactive that did the abatis quest has 100 of these to break through. That’ll cost the average player roughly 60 Calvary.
  2. War party: This is a force of one melee type (warriors are the cheapest) and archers. This would be used to destroy any and all opposing armies in fields and is good for defense.
  3. Siege force: This is a force containing a large amount of archers and swords. Also, it will contain transports for increased capacity and any siege weapons you can afford so to remove archers towers quickly.

How to protect your archers: Though this is taking advantage of the system, it is a perfectly reasonable way to do it. Put one warrior, one swordsman, one pike man, and one Calvary in your army of archers. This will double your kills. Why? Well, the game has it set up so the enemy army has uses their entire move action attacking your one man, so you therefore postpone their attacks for 1 round. With four types with four different speeds in the way, the enemies will be slowed and killed by the archers. (I personally hope this glitch will be removed from the game, but till then, take full advantage of it.)

Lord Arumen

Chapter 3 – Combat Lesson 1

Sunday, July 19th, 2009
  1. The guide to Units and Combat

Your army is a crucial part of this game. While I personally used a very small army the first few months, it all depends on your play style. I categorize war into three different play styles:

  1. Diplomatic: Small armies, a lot of talking to other players. Most people will stop attacking you, for a few days at least, if you ask them (as long as you’re far smaller than them.) Your army will only be for raiding inactive and very weak players.
  2. War Lord: Build up large armies consisting of only warriors and archers. As of the point this was written, archers are the “God” unit that in large numbers beat anything. WIth the new patch though, Ballistae and Trebuchets are more important, so consider making them.
  3. Defensive: Build up large armies of swords and archers. More expensive but a very good offensive force when need be. Also, your walls will be filled with mostly Archers Towers (Which I will talk about later)

The best units to build in this game are: Archers, Warriors, and Swords. But why is this?

Archers: Ranged infantry, and they are the “God” unit. Enough of these can kill any unit, since they do 60 damage to infantry and have a range of 1260 (since they require archery 1 to build). That gives them 5 shots on the fastest infantry.

Warriors: Cost only 230 goods and carry 20. They take a mere 30 seconds to build and become a screaming axe of death when they get to about 70k in size.

Swords: Cost wise, Swords are the best unit in the game. And they are worth it, but only with archers as backup. Else they will be mowed down all the same by the opposing archers.

Other Units:

Workers: Weak and pitiful, they carry a lot. Also, 250 are required for a new city.

Scouts: Worst fighters, besides Transporters and Workers, a scout army is a VERY important thing to have. You will kill off enemy scouts and prevent them from gaining full knowledge. Do reduced damage to walls, or none at all.

Pike men: Fast and with a 50% bonus versus Calvary, they look like a good choice. And if you mass them they are. But don’t rely on them.

Calvary: Powerful against archers in en masse, these units die quickly to abati.

Hint: When you attack a city and your force dies and you all you see are abati, they DIDN’T get killed by them. The units failed to break through the wall. Unless those units are calvary

Cataphracts: Extremely powerful, a legion of these would be the most destructive force in the game. It would also be impossible to support. They cost 36 food each.

Transporters: Hold 5000 goods, but move very slow. Transporters are a necessity for sieges, allowing you to steal a lot of the enemy’s goods.

Ballista: These weirdly target archers first. Good against archers, but often killed by other things soon afterwards.

Ram: Powerful durability wreckers. Use to smash through high level walls.

Catapults:  Powerful ranged units. Can kill towers easily without being hit. Super expensive and extensive to build.

Now what’s important: Don’t mix units of the same type. Send armies of one kind of melee, archers, and siege. Warriors, Pikes, and Swords sounds like it should work the best, but fails too, unless you are trying to use the meat shield method, upon which this works.

Following these basic combat rules should lead you to victory on the field.

Lord Arumen

Chapter 1 – How to get Started

Saturday, July 18th, 2009

A Guide To Evony:

“All of life’s a game, all the men and women merely players”

William Shak3sp3ar

  1. How to get started?

When you first start Evony you will have chosen a state. The truth is, choice DOESN’T matter. You will probably teleport once or twice during the game.

Once you begin, you will have a quest completed. Click “Quest” the “Daily Quest” tab to claim your daily award.

You will be tempted to do the roulette wheel immediately. DON’T

Click on a spot inside your TOWN

Make one cottage and level it up to level 2.

Click the CITY tab at the top, Make one of each resource tile and level them up to 2.

Hint: Speed up. Click this green button next to the construction time. This makes any buildings less than 5 minutes completed instantly, for free.

Resources: Lumber, Food, Iron, Stone, Gold

LUMBER:  most valuable resource, buildings use it as their main resource.

FOOD: Food is required by soldiers, and at the start of the game is plentiful

IRON: the slowest gained and built resource, it’s also hard to spend, until the late game. Swordsmen and Cataphracts use it the most.

STONE: also valuable, but less so than lumber. Walls require a lot of it. Eventually becomes worth a lot less.

GOLD: The slowest gained and least important (growth wise) resource, it will become very important once you are big and strong.

Go to quests. You should have multiple completed. Accept them to get back all your spent goods, and then some.

Next you will want to upgrade your Town Hall to level 2. This takes 30 minutes, but wait it out, or at least wait 15 minutes. Don’t waste your Beginner’s Plans.

Plans: These are speed ups for buildings and research and they are your best friend. They are free, at first, but to get more than what you start with costs money

While this is building, look around Evony. Go to the map. Get familiarized with the interface

Now you have a pretty good start. Go to city again and make one or two more of each resource.

Your good production will be near 420 for each resource. This is a good start, as it is near 7 per minute, and goods are easy to get at the beginning of the game.

You may notice that you have a little red minus next to your population. Don’t be worried, you aren’t actually losing any population. That’s how much under required you are. Make a second level 2 cottage to fix this.

Hint: Population still won’t go up? Just wait, it will

Go to quests. You should have more done. Also, look at the one called ADMINISTRATION. You should do that. Go to the town center and go to the production tab. (next to overview, which is the starting one.) There will be four little spots that you can change to 100. Do that.

Hint: Annoyed by the dumbness going on in world chat? Go to private chat. It’s the little word bubble with three dots in it next to the chat. Itll be nice and peaceful there.

Next we will upgrade your tax rate to 20% (after you finish the administration quest). Go back to the town center. In a button format rather than a tab, you will see TAX RATE. Click it. Adjust to 20%.

My Population is plummeting! Oh No! This is because your loyalty is going down. This will be addressed later.

How do I use my idle population? Well, you can

  1. Build resource buildings
  2. Build troops. This use of pop will replenish your pop after wards, like it was a resource.

Now you will build two more buildings. First, a rally point. You can hit speed up for free on this. Then you will want an embassy. This will take 12 minutes, but if you haven’t used beginners instructions (click speed up and select it) on the town hall, use one here.  The embassy will be instantly completed. Now you will have 4 more quests completed, at least. Complete these.

Now you know the basics:

How to build, how to do quests, how to manage through your town hall.

Next, you’ll want to do as many quests as you can. Do the wheel quest; see if you get something useful. Build up your city, make a lot of level one TOWN buildings and as high of level as you can CITY buildings.

Lord Arumen

Lord Arumen’s Beginners Guides

Saturday, July 18th, 2009

Lord Arumen’s Beginner Guides are a great resource for new Evony players! Lord Arumen has agreed to have his guides for beginners posted here at Hods Realm so that more people can get the help they need. Please expect to see many chapters with guides to help your Evony experience.

The following is the Chapter’s Table of Contents:

Table of Contents:

  1. How to get started
  2. Beginning
  3. Combat: lesson 1
  4. Combat: lesson 2
  5. Trap lesson
  6. Resourcing versus Outsourcing
  7. Allies and Enemies
  8. Your Second City
  9. Combat Phacts
  10. Buying things/Speaking
  11. Defending yourself
  12. Loyalty
  13. Prestige and honor (Coming soon)
  14. Communication (Coming soon)
  15. Buildings and Such (Coming soon)

iEvony Wiki

Saturday, July 18th, 2009

Due to the new shortage of iEvony codes, Hods Realm has decided to dedicate part of the Evony wiki to posting iEvony invitation codes, and advertising peoples’ iEvony URLs.

To post invitation codes for other players to use, please visit this link: iEvony Codes

To advertise your iEvony URL for other players to use, please visit this link: iEvony URLs

Evony Age II (Age 2) Beta Change

Thursday, July 16th, 2009

In the previous article, we described how the Evony Age II beta server was finally released. Unfortunately, Evony decided that the server was not yet ready to completely be tested, so they closed the beta server. The beta server is no longer up but you may monitor its status to see when it comes online, at the Evony Server Status page.

We all await Evony’s word on when the Age II (beta) will be open for testing again.

Evony Age 2 (Age II) Beta

Wednesday, July 15th, 2009

Evony has long promised that they were working hard on an Age 2 (Age II). Finally, the time is near! Evony has opened a beta server for people to test the new Evony age.

Beta server:

  • Server: Evony Age II Beta. Server Link: beta.evony.com
  • The server’s account limit is 15,000. The registration portal will be closed once the limit is hit. Daily maintenance will clear all inactive accounts. Inactive accounts are specified as: 1) failure to login the beta server in 48 hoursyou’re your prestige is less than 10,000. The registration portal will be reopened when the clearance is finished.
  • 1,000 game cents will be delivered to every account when the maintenance is done.
  • Beta server may be closed or reopened for registration or reset players’ accounts at anytime without notice.
  • The beta server will be taken offline two weeks before the launch of the live server.

Due to this new release, I’ve added the beta server to the Evony Server Status.

There are a lot of new items in Evony Age 2 ranging from Heroes Gear & Attributes, Stratagem, Quest items.

Let’s work together to figure out the secrets of Evony Age II at the dedicated Evony wiki. Edit in what you know!

Evony Forum Happenings in July

Monday, July 13th, 2009

Today, I’d like to take the time to describe some of the happenings at the Evony forum boards:

Ever since the release of iEvony Beta, the official Evony forums and on all the Evony servers and worlds, players have been heatedly discussing and debating about iEvony. As I discussed earlier, iEvony is a client that allows members to gain credits, which can be turned into Game Cents. Obviously, everyone wants free money & Game Cents, so hundreds upon hundreds of players piled threads into the Evony forums in attempt to gain more credits for themselves. There are over 328, different threads (and some of them have hundreds of posts in them) about iEvony within just over a week of release. Remember, this is only in beta as well!

Recently, NPCs & Medals are the hottest spot of discussion for Evony Guides, due to the everchanging variables. When will the level 10 NPC be changed next? What’s the current Medals drop rate?

Evony has, in theory, four liasons now. Dawnseeker, Swansea, Thalin Athasian, and Valkirah. Unfortunately, we have not heard hide nor heels from Valkirah and he has done nothing but post an introduction.

Evony Ads

Friday, July 10th, 2009

Evony ads are one of the hot topics of discussion. Evony players were not very happy with the explicit ads that were being displayed a month ago, but now they found a new ad which they say is “downright outrageous”. The Evony players do not want to be embarrassed by the ads, or even look at the ads. The users say that this is a cheap marketing style.

Truth be told, the majority of Evony members do not have a problem with the ads, especially since the administration has declared they are “only shown on adult-material sites anyways”. Therefore, the children are not affected which is the main conflict.

I’m sure we haven’t heard the last of the ads, and I’m sure there will always be disagreements. In the end, we must trust the company to do what they think is best for Evony.

Getting Evony Medals

Thursday, July 9th, 2009

In a previous medals article, Hods Realm gave the basics for obtaining and finding medals. We gave you all the factors in determining how to get certain medals. Due to high demand, we will give you exactly where and how to get the medals you need.

*NOTE* This is the Hods style to obtaining specific medals. If you do what we tell you and you do not yield the same results, then we claim no responsibility. Medals ALWAYS have a chance of failure. We are giving you what we think is the best way to obtain the medals.

Please make sure you have read our general medals guide first.

Always allow troops to fully regenerate in an NPC or valley or you WILL NOT have a high chance of getting a medal. I repeat, always allow the troops in a valley or NPC to fully regenerate or you will lower your chances of getting a medal by a lot. *Note* Troops are fully regenerated after 1 hour of being defeated.

How to obtain the medals you need:

We will list five or less of the most likely places you will find the respective medal. The first is the highest probability, the second is the next highest, the third the next highest, and so on. Obviously, the first place we list is your best bet of getting that medal. You can of course obtain that medal a different way, but these are the most likely and the Hods way of doing it.

Cross Medals:

1. Attack any level 1 valley with 50 archers.

2. Attack any level 2 valley with 100 archers.

Rose Medals:

1. Attack any level 3 valley with 200 archers.

2. Attack any level 2 valley with 100 archers.

3. Attack any level 1 valley with 50 archers.

4. Attack any level 4 valley with 400 archers.

5. Attack any level 1 NPC with 50 ballistae.

Lion Medals:

1. Attack any level 3 NPC with 250-300 ballistae (depending on your hero’s attack level).

2. Attack any level 4 valley with 400 archers.

3. Attack any level 3 valley with 200 archers.

4. Attack any level 2 NPC with 125-200 ballistae (depending on your hero’s attack level).

5. Attack any level 5 valley with 750 archers.

Honor Medals:

1. Attack any level 4 NPC with 300-400 ballistae (depending on your hero’s attack level).

2. Attack any level 3 NPC with 250-300 ballistae (depending on your hero’s attack level).

3. Attack any level 6 valley with at least 1,500 archers.

4. Attack any level 5 valley with at least 750 archers.

5. Attack any level 2 NPC with 125-200 ballistae (depending on your hero’s attack level).

Courage Medals:

1. Attack any level 5 NPC with 350-500 ballistae (depending on your hero’s attack level).

2. Attack any level 4 NPC with 300-400 ballistae (depending on your hero’s attack level).

3. Attack any level 7 valley with at least 3,000 archers.

4. Attack any level 6 valley with at least 1,500 archers.

5. Attack any level 3 NPC with 250-300 ballistae (depending on your hero’s attack level).

Wisdom Medals:

1. Attack any level 5 NPC with 350-500 ballistae (depending on your hero’s attack level)

2. Attack any level 7 valley with at least 3,000 archers.

3. Attack any level 8 valley with at least 7,500 archers.

4. Attack any level 6 valley with at least 1,500 archers.

Freedom Medals:

1. Attack any level 5 NPC with 350-500 ballistae (depending on your hero’s attack level).

2. Attack any level 8 valley with at least 7,500 archers.

3. Attack any level 7 valley with at least 3,000 archers.

Nation Medals:

1. After completely wiping out a level 10 NPC, allow 40,000 warriors to regenerate. Attack and defeat the level 10 NPC with 40,000 warriors regenerated.

Justice Medals:

1. Attack any level 10 NPC with at least 90,000 archers and a few thousand warriors, pikemen, and swordsmen. Do this at your own risk, and only do it if your hero’s attack is very high.

There you have it. If you find that there is something we missed and you have proof that it is a very good way to obtain a specific medal, then please, send an email to [email protected].

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*NOTE* It appears that this only works for the earlier servers. It does not work for the servers and worlds whose drop rates have been lowered.

iEvony

Wednesday, July 8th, 2009

iEvony is the newest hit in Evony. Described as a way to gain game cents, all you have to do is refer a few friends, and you have game coins!

“Have you ever wished you could earn Evony Game Coins totally FREE? Here it is! You can now earn game coins just by telling your friends and family about Evony! Every time you recommend a friend and they successfully sign up for an account, we will reward you with a certain amount of Credits and increase your Discount Quota for each recommendation! Credits can be exchanged for Evony Game Items or Game Coins on our website for FREE! All you have to do is refer your friends and tell them about Evony! What could be easier?

iEvony is used to invite your friends to become Evony players. In return, it will give you Credits and increase your Discount Quota on Cent purchases! iEvony gives you a URL address that is unique to you. You are assigned the URL when you register and you can login to the Member Center on the official website to see the URL address at any time. When someone clicks your link and signs up for Evony, it will award you points which will accrue to award you Credits and increase your Discount Quota on Cent purchases!”

Now what I see, and many others see, as the most appealing reward for earning credits through referring, is the long-awaited alliance member limit extension. The Ritual of Pact (Advanced, Premium, and Ultimate) gives alliance hosts and members a chance to change their member limit to 1,000! That’s right, extend your member limit to 1k. The only downside is it only lasts 15 days, 30 days, or 90 days depending on how many credits you spend. You need 4,500 credits to extend your member limit to 1k for 15 days, 12,000 for 30 days, and 30,000 for 90 days.

Although this is extremely difficult to get, the work is well worth the time. 1,000 members could easily mean 9,000 cities to dominate an entire region!

If you’d like to be invited to join iEvony, please send an email to [email protected]

Alternatively, to save time, you may visit this page: iEvony Codes

Level 10 NPC – Fighting a Weak Hero

Tuesday, July 7th, 2009

As you all might know, one of the largest factors of attacking a level 10 NPC in Evony is the hero that the NPC has. If the level 10 NPC hero is level 50 with 110 attack, then it will be pretty hard for you to conquer it without heavy losses. If the level 10 NPC hero is level 11 with 71 attack, you have a much greater chance of conquering it with low losses.

Hods Realm of Evony is about to share with you exactly how to make sure 100% that the defending hero in a level 10 NPC is a low and weak hero. As you all know, this means that conquering that delicious level 10 NPC will be so much easier.

First, you will be given the requirements that you need to do it.

Second, you will be given the exact directions on how to do it.

Third, you will be given an explanation.

Fourth, you will be given proof for those who need it.

Requirements:

– Level 10 Informatics

– Level 9 or 10 Beacon Tower

1-10 Scouts

Directions:

– Locate the level 10 NPC you wish to conquer.

– Scout the level 10 NPC.

– If the hero is over level 15, then scout the NPC again. Repeat until the hero is under level 15. You are ready to go.

Explanation:

The hero that is in your scout report is the hero that you will be fighting. If you scout the NPC and a level 12 hero turns up, do not scout the NPC again. If you scout the NPC again, you will be given another random hero which could potentially be higher than level 12.

Proof:

I will quite simply show you some scout and battle reports with a short explanation. I guarantee the proof will be more than enough and you will be satisfied.

Click the following link to see the proof: Level 10 NPC Hero Proof

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Hods Realm will be releasing the FULL GUIDE to conquering a level 10 NPC with lots of scout reports, battle reports, explanations, details, and so much more! Stay tuned, because we’ll be posting the most in-depth guide to conquering a level 10 NPC soon!

iEvony and Evony Queen

Sunday, July 5th, 2009

The following are some of the changes and updates the Evony developers have made in the last few weeks:

“In response to feedback from our players, we have changed some of the rules for the Queen of Evony voting to make the election more fair and free from bias. We are changing the following rules:

* Everyone who votes receives an award. No special reward will be given for people who voted for the winning candidate. We are doing this to avoid the “bandwagon” effect. We want players feel free to choose the candidate they like the best, not the candidate they think is most likely to win.

* Votes are no longer visible while the election is in progress. We will keep a tally but it will be hidden until voting is complete. Once again, this is to avoid the band wagoning.

* Because we believe the original election was unfair (due to the above reasons), we are going to reset the vote count. Everyone who voted previously may vote again in this fresh poll.

We believe these changes will lead to a more fair election in which all the candidates have an equal chance. Thank you for your feedback and we appreciate your patronage. We are all very excited about electing a queen and we hope you are too, so get out there and start voting, and may the best Queen win”

“Evony is announcing that iEvony, a very exciting application where you are able to obtain cents for free as well as credits which can be turned in for amazing in-game rewards which otherwise are unable to purchase, is being released as Open Beta.

However this Open Beta is on an invite only. Are you wanting to be one of the few who gain a special invitation code? Here are a few ways:

1. Start asking your alliance. Most likely someone there has obtained the special invitation code and software, which they can then invite you in on the Open Beta program.

2. Start asking your friends!

3. Ask on the world chat channel! Someone may invite!

4. Go to the Evony Forums, General Discussion, at the iEvony: Open Beta – Requesting Invitation Code thread. You may get selected!

I will be deleting any off-topic items here or comments. Multiple requests from a user will be met with a short vacation for that user. Your post may be deleted if you’ve been given a unique iEvony code.

Note: iEvony has nothing to do with the iPhone so please stop posting about needing one. iEvony is a client.”

Hods News – 7/4/09

Saturday, July 4th, 2009

Happy 4th of July Everybody,

I apologize for the gap between this and the last article. Unfortunately, we had a short vacation. All will be back to normal.

Now on to the good stuff! There are so many new features and updates that I don’t know where to start.

– Due to several new additions to Hods.com, the “Hods Fan Site” has ceased to exist. From now on, we shall be known as “Hods Realm of Evony”.

– The new additions to Hods.com are: a fully customized Evony Wiki, a useful Evony Top Site, and a re-formatted community forums. Please read the information at the top of the page about the Hods Realms.

* All contributions and help towards the new Evony Wiki are greatly appreciated.

– All news, updates, changes, announcements, or otherwise broadcasts, are now posted in the Hods section here on this blog. They are no longer posted on the forum.

– A Questions & Answers section has been added on the community forums. Hods will personally answer each and every one of your questions. Our answers will always be in-depth so as to help you fully understand.

– Hods.com/evony has a new banner up top. The image can be easily clicked if you wish to return to the main page.

– Hods.com has joined the Evony TopSite. Please vote for us by clicking on the top list button.

Hopefully nothing was missed,

Stay tuned,

Hods