Archive for June, 2009

Evony Warriors Cheat

Monday, June 22nd, 2009

I went to investigate and got all the information on the pre-existent Evony exploit. Hundreds of players were using a cheat to gain abnormal prestige in unrealistic time.

The bug was discovered when a player decided to crash 1,000 warriors into a high level NPC. That player lost all the warriors but enjoyed a boost of 2,000 prestige. The reason for this is because the troop value of 1,000 warriors was a lot less than what the player was able to kill with those warriors. Thus, the player’s prestige went up quite a bit. That player told his/her alliance and it spread from there. People started gaining prestige in hundreds of thousands every day. The exploit had gone too far. Evony patched the cheat and people who used this continuously had their prestige reset to 0.

Evony Academy

Wednesday, June 17th, 2009

Evony Academy

In Evony, the Academy is one of the most essential buildings you can construct. The Academy makes people win battles, obtain resources more quickly, construct other buildings faster, and create military units and fortifications with immense speed.

The following can be researched in the Academy:

Agriculture: “enhances food production”

This is just as important as any of the other military enhancements because armies need food. Without food, your armies will starve.

Lumbering: “enhances lumber production”

Just like agriculture, lumbering is a must. Lumber is required for every single unit you create.

Masonry: “enhances stone production”

The faster you can get stone, the more fortified units you can create. We all need more defense!

Mining: “enhances iron production”

Similar to lumbering, iron is needed for any creation of a military unit. Iron is a necessity.

Metal Casting: “enhances production speed of mechanics”

From personal experience, trust me, you need at least level 9 or 10 of Metal Casting once you have established yourself. Mechanics are powerful units in Evony and you want to build them as fast as you can.

Informatics: “the more detailed information you gain”

Informatics is not a technology that is most useful for offense, but rather a very helpful and strategic defensive research. If you have high informatics, you will know the size and strength of your attackers and can be ready whether it be retreat or stand and win.

Military Science: “enhances training speed”

Although this does not directly relate to victory or loss in battle, generally the lords who can train their troops the quickest will have a larger army. The larger your army is the most dominant you are. This is also a pre-requisite for many other technologies.

Military Tradition: “enhances army’s attack”

Without a doubt, anyone without a high military tradition will lose many battles. The more attack you have, the stronger you are.

Iron Working: “enhances army’s defense”

Again, this is very vital to a strong civilization. Without defense, your troops will get massacred within moments.

Logistics: “enhances army’s load”

You can carry more resources with higher logistics. This is important if you intend on attacking cities that are far away, or want to transport resources to and from your different cities.

Compass: “enhances infantry moving speed”

The higher this is, the faster your troops will move around. Given the fact that the majority of your army will be infantry (archers, warriors, etc) it would be wise to have a high compass level. It could determine victory or loss in battle.

Horseback Riding: “enhances moving speed of cavalry and mechanics”

The higher this is, the faster your troops will move around. Horseback riding helps scouts, cavalry, cataphracts, ballistae, transporters, battering rams, and catapults. I must say, the mechanics units move very slowly, so you might want to research this.

Archery: “enhances shooting range”

This is considered to be the most important technology. If you do not plan on trying to get level 10 archery you are making a huge mistake. Why? For more information on the importance of range, click HERE.

Stockpile: “enhances warehouse capacity”

This is probably the least essential technology in the game. The goal of this research is to help you keep resources if you get plundered. The biggest problem with this is that anyone with privateering will come in and destroy you anyways.

Medicine: “enhances army’s life”

The higher your medicine level, the more “hitpoints” each and every military unit will have. This is important, because if your attack, defense, and range is exactly equal to your opponent’s, then it will come down to whoever has more life.

Construction: “enhances construction speed of buildings and fortified units”

This is one of the most useful technologies in Evony. The faster you can build buildings and defenses, the more powerful you will be.

Engineering: “enhances durability of walls”

The higher your engineering level, the more space you have to build fortified units. Who doesn’t want to build more defenses?

Machinery: “enhances repairable rate of fortified units”

For those of you who do not understand this, it is similar to when an NPC regenerates its traps and archer towers. The higher your machinery level, the more fortifications will regenerate after being defeated. This is highly useful when an enemy destroys your defenses and then gets a surprise when 75% of your defenses spring back up!

Privateering: “Decreases rival’s warehouse down to 3% whilst plundering”

Although you need a level 10 Academy to research privateering, it is extremely useful. If you have a powerful army, you can plunder your enemies who have a warehouse without fear of them keeping the majority of their resources.

Evony Market

Tuesday, June 16th, 2009

Evony Market

In Evony, the market is a very simple, yet important building. You may construct one by clicking on an open building spot in your Town and clicking on the market. You will need a small amount of resources to build it.

A market is your source for selling surplus resources and buying resources you are in need of (Food, Lumber, Stone, Iron). The currency is gold. You receive gold for selling and spend gold for buying. Often, players will take advantage of high and low prices, and make a profit.

Evony NPCs

Monday, June 15th, 2009

Evony NPCs

In Evony, an NPC (Non-player character) is a city that is not controlled by another player. Their levels can vary, and the higher level the NPC, the more difficult it is to defeat. A level 1 NPC has all level 1 buildings. A level 5 NPC has all level 5 buildings, and so on. NPCs are the most common source for supplying a persons’ army and are great for earning hero EXP. Of course, if you lose, you’ll lose your army and prestige. Currently, the goal of many people is to conquer a level 10 NPC, because of its benefits as all level 10 buildings. Unfortunately, these are one of the most difficult to defeat in the game, because they have 400,000 warriors and many defenses. I’ll be describing how to defeat a level 10 NPC in a later guide.

Evony Resources

Monday, June 15th, 2009

This is a very basic guide on Evony resources.

In Evony, the four resources are food, lumber, stone, and iron. These resources are used to construct buildings, research technology, and train troops. Gold is not a resource in Evony, but it is a supply. Gold is required to research technology, comfort your villagers, and is used as a currency to trade the other four resources.

You can get the four resources and gold in several different ways. You may build farms for food, sawmills for lumber, quarries for stone, and ironmines for iron. The higher level you upgrade your resource buildings, the more resources you will obtain per hour. You may also buy and sell resources at the market. You sell your surplus resources for gold, and use that gold for research or to buy a resource you’re more in need of. Finally, you may obtain resources and gold from defeating an opponent in battle. If you win a battle against an NPC or player, you will get resources according to how much they have and how much you can carry.

RTTH – Prestige Analysis

Monday, June 15th, 2009

After publicly releasing RTTH, we got many requests for more information. I’m going to extend a bit about RTTH and the implications about it.

In the first article, we learned that the Rank, Title, and Town Hall level affects how much prestige you get per completion. Now many people went on to panic, completely regretting promoting themselves. Let’s look at this logically:

Scenario 1:

I have 1 city and I am a Civilian Rank and Civilian Title. I receive 18 prestige for each time I upgrade a cottage to level 5.

Scenario 2:

I have 1 city and I am a Lieutenant Rank and Knight Title. I receive 9 prestige for each time I upgrade a cottage to level 5.

Scenario 3:

I have 2 cities and I am a Lieutenant Rank and Knight Title. I receive about 9 prestige for upgrading a cottage to level 5 in my first town, and I receive about 9 prestige for upgrading a cottage to level 5 in my second town.

Of course, the prestige you get depends on the Town Hall level as well. This is purely an example.

As you can see, Scenario 1 and 3 are more desirable than Scenario 2. This means that it is not bad to promote yourself. It is simply bad to promote yourself at the wrong time. The only reason you should promote yourself, is if you know you have enough support from your other city(cities) to start the next one. Let’s take a look:

Scenario 1:

I have 1 city and I am a Civilian/Civilian. I can construct 1 building at time and research 1 technology at a time. I get roughly double the prestige per completion to that of a Lieutenant/Knight.

Scenario 2:

I have 1 city and I am a Lieutenant/Knight. I can construct 1 building at time and research 1 technology at a time. I get roughly half the prestige per completion to that of a Civilian/Civilian and a Lieutenant/Knight who has 2 cities.

Scenario 3:

I have 2 cities and I am a Lieutenant/Knight. I can construct 2 buildings at a time and research 2 technologies at a time. I get roughly the same prestige total as that of a Civilian/Civilian and double that of a Lieutenant/Knight.

Now, let’s dissect what the above examples:

A person who is a Civilian/Civilian begins to advance in prestige more quickly than that of someone who is a Lieutenant/Knight and has only one city. This is because they both can complete things at about the same time, while the person with the lower Rank and Title gets twice as much prestige. +1 for Civilian/Civilian

A person who is a Lieutenant/Knight and has 1 city begins to fall behind a person who is a Lieutenant/Knight and has 2 cities. This is because they both get the about the same prestige per completion, but the Lieutenant/Knight with 2 cities can complete things twice as fast due to the 2 cities. +1 for Lieutenant/Knight with 2 cities

So what happens when a person who is Civilian/Civilian pits him/herself against a Lieutenant/Knight with 2 cities?

There are two possible outcomes:

The Lieutenant/Knight has a very established 1st city and can fully support both itself and the second city without a problem. The Civilian/Civilian and Lieutenant/Knight will be fairly even, and then the Lieutenant/Knight will begin to pull ahead. This is because although they both are getting roughly the same amount of prestige, the Lieutenant/Knight with 2 cities can start building and researching more things, more quickly. Why? Well, for example, someone who has two academies can research twice as many things. Someone who has two cities could have level 5 construction while the Civilian only has level 3 construction because he/she only has one academy. The person with Lieutenant/Knight begins to pull ahead because all of their constructions are going faster. Due to having two cities, it cancels out the prestige per completion loss. Therefore, the Lieutenant/Knight starts pulling ahead. +1 for Lieutenant/Knight with 2 cities

The Lieutenant/Knight has a poorly established 1st city and can barely support itself, let alone support the second city. The Civilian/Civilian and Lieutenant/Knight will be fairly even, and then the Civilian/Civilian will begin to pull ahead. In theory, the Lieutenant/Knight should be able to stay even with the Civilian/Civilian, except that he/she cannot support the second city. In order to stay with the game, a player has to completely be ready to help his or her next city or both cities will begin to slow down, and thus, slower prestige. +1 for Civilian/Civilian

Wow, what a load to take in. Here’s the breakdown and summary:

– Do not promote yourself, unless you plan on making another city. If you care about prestige, then don’t fool yourself by thinking “I look better if I’m a Baronett”. If you aren’t considering another city, then you’re just hurting yourself.

– If a person wants to make another city while not falling behind in the prestige race, then he/she should be sure he/she is ready to fully support that next city. If he/she is not ready both economically and militarily, he/she will begin to decline in the top players. If in doubt, don’t promote.

– This all comes down to timing/speed and knowing your own strength. If you make the mistake of promoting yourself the moment that you are able to, you are going to regret it. Don’t promote your Rank unless you have enough medals to promote your Title as well and make that next city. A Lieutenant/Knight will have an advantage over a Captain/Knight.

So think about it. Keep your eyes open for another analysis of RTTH. There’s much more to it, and a lot more strategy than you may think!

RTTH – Prestige Building Secret

Saturday, June 13th, 2009

Why am I not getting as much prestige now? Why is my prestige rising slower than it did when I first started?

Many players often wonder what they did wrong. “When I first started, I got 11 prestige just for upgrading a farm to level 4! Now I get 3!”

So what is the secret? What’s the trick? Is Evony scamming us?

The answer to these prestige building questions have not been answered anywhere yet. Are you ready? Read on.

The prestige you gain from constructing buildings, researching technology, and training troops comes from three things. Your Rank, Title, and Town Hall level affects how much prestige you get upon completing a building, research, or troop.

The lower you Rank is, the more prestige you will gain for each completion.

The lower your Title is, the more prestige you will gain for each completion.

The lower your Town Hall level is, the more prestige you will gain for each completion.

Why is this so? Where is your proof?

This is an example of logic and history. In the dark ages and olden times, if a King were to build a few factories, nobody would think he was a “better” (more prestigious) lord. Kings would only become famous if they built a huge castle or defeated a powerful nation in war.

This directly relates to the Rank, Title, and Town Hall level in Evony. To relate Evony to the example above, a King would be a Duke or Prinzessin. People who are have the rank of Prinzessin or Duke should not get prestige for upgrading a barracks to level 5 because they have already established themselves as a powerful person. They should only get prestige for winning a war, or finishing their research of Compass level 10. Now, a player with a rank of Knight will get an unearthly amount of prestige for researching Compass level 10, because that would be an amazing feat for somebody who has established themselves as a “less powerful person”.

How exactly does the Town Hall have anything to do with it?

The Town Hall is a representation of wealth, prosperity, and power. The higher a person’s Town Hall is, the larger his/her castle looks on the Map, and the more economic opportunities arise (resource fields). Don’t forget, you need a certain Town Hall level before you can advance in your Rank and Title. For anyone who had doubts that Town Hall is related to the Title and Rank, your doubts are now put aside.

Here’s a short summary and breakdown of what I have just said.

– The lower your Rank, Title, and Town Hall level is, the more prestige you will gain from completing a building, research, or troop.

– The explanation for this is that people who have higher Ranks, Titles, and Town Halls have given a message to the world that they are already a powerful person. They do not deserve to get as much prestige for the little things they do.

I’m sure many of you have realized the importance of this:

With this information, there is a way to get prestige so efficiently that you outstrip all the other Evony players.

I hereby dub these three factors that determine prestige building as: RTTH

So when your friends or fellow alliance members ask, refer them to this page and simply tell them “RTTH”.

Does this mean I should stay a Civilian my whole life? No it does not.

Does this mean I should never make a second or third city? No it does not.

Does this mean I should never upgrade my Town Hall to higher levels? No it does not.


Do you want Hods to release a guide on the exact process of gaining efficient prestige on Evony? Do you want to know when you should promote yourself, make another city, and upgrade your Town Hall?

Evony Phishing

Thursday, June 11th, 2009

Why is my account getting “hacked” on Evony? How are people hacking my Evony account? How do I hack somebody’s Evony account?

These are very common questions that players ask.

Well, quite simply, you are not getting hacked. Nobody is hacking your Evony account. There are two possibilities of what is happening to you and I will go over one of them in this guide.

You are getting phished. What is phishing?

Phishing – “The practice of luring unsuspecting Internet users to a fake Web site by using authentic-looking email with the real organization’s logo, in an attempt to steal passwords, financial or personal information, or introduce a virus attack; the creation of a Web site replica for fooling unsuspecting Internet users into submitting personal or financial information or passwords”

In this case, it is most commonly when a person makes a fake Evony server or forum where he/she attempts to trick Evony players into entering their username and password.

Here is an example of what a phishing site might look like:

Evony Phishing Example

Click here for an enlarged image!

Please be sure to check the url that you are putting your username and password on! If somebody sends you a link and tells you that a new server is released, then be sure that it is the real Evony and not a fake.

I will go into keylogging, cracking, and password logging in another article. Stay tuned!

Early June Changes

Saturday, June 6th, 2009

I believe that it’s time for me to inform you all about the updates and changes the UMGE or Evony, has made. I know some of you may be confused over a few things, so I will clarify everything as best I can.

– Over the course of 5 days, Evony released 5 new servers. For more information on this, click HERE.

– Evony then proceeded to releasing Server 15, Server 16, Server 17, World 1, World 2, and World 3. So what exactly is a World? Is it a special server that Evony has opened? In terms of the game and game-play, Worlds are no different. The servers and Worlds are exactly the same to play. The only difference is that Worlds are directed towards non-English speaking players. They’ve opened 17 English servers, so it’s only natural that they release some other language servers. I cannot say how many Worlds we can expect to see.

– Evony has changed the Walls defense so that if somebody has level 7 walls and has Rockfall, an attackers Ballista can be damaged. This makes it extremely difficult for people to farm NPCs over the level of 5, and makes players defense that much more important. To make this more realistic, Evony will re-name Rockfall to Defensive Trebuchet on June 10th.

– The Evony forum has some new moderators. It’s great to see Zim, Alusair, Thor, and Kittiana out there to help the moderating team manage the boards.

That’s all for now, folks. Be sure to keep your eyes open for the next addition!

5 New Servers

Thursday, June 4th, 2009

A whole slew of new servers have been released at Evony.

Evony released Server 10 on May 28th, 2009.

Evony released Server 11 on May 31st, 2009.

Evony released Server 12 on June 2nd, 2009.

Evony released Server 13 on June 2nd, 2009.

Evony released Server 14 on June 3rd, 2009.

These servers do not have anywhere near as many players as servers 1-9, but are still growing admirably. I think we can expect to continue to see new servers being released.