- Combat Phacts
Phacts: Pseudo or fake facts.
A lot of faulty information surrounds combat.
Walls: At some point in the game when you attack walls, you may notice that while the enemy has no defenders, you lost your men. This usually happens because of small contingents of archer only forces fail to break the wall.
Did those Abatis kill my men? No. Abatis only kill Calvary (and Cataphracts). If you lost a fight on a wall, you failed to break its durability.
Do I have to stock my archer’s towers with men? Archers Towers cost no food and require no archers. They are, however, about as powerful as 4 archers.
What happens if I run out of food? Your men will die until you reach a balance. This most often happens when you build a bunch of men over night and forget about the fact they must be fed.
Catapults are going to KILL ME! You actually can’t lose any buildings in any attack, except if you lose a city.
The simulator at the rally point said I would win… but I didn’t. When you attack a valley, assume it has tech equal to its level. For example, a lvl 4 valley has lvl 4 archery, lvl 4 compass, lvl 4 iron working, etc. But you can also assume it only has an academy equal to that level: lvl 1 at valley lvl 1, so no archers. Attacking lvl 3 or lower valleys will cause the least casualties, while lvl 4 have a huge leap in damage.
The reason the rally point doesn’t work: it doesn’t take tech into account.
How can I improve my chances in combat? Well you have three things to take into account:
Tech: If you have a high attack tech, you will deal more damage. A high ranged tech will improve archer range (an extremely important advantage)
Hero: Your heroes attack will improve your army (% improved is = to number. Example: Hero with 54 attack increases attack to 154% of normal)
Items: These will improve your army a lot:
Corselet: An armor improver. This improves your army’s armor by 10% for a time (24 hours or 1 week, depending on which one it is) ex. Swordsman has 385 armor (-38.5% damage)
War Horn: An attack improver. This improves your army’s attack by 10% for a time (24 hours or 1 week, depending on which one it is) ex. Pike man has 185 attack (185 possible damage)
War Ensign: Allows a 25% increase to max number of troops sent in one battle. Useful late in the game. (125,000 troops at lvl 10)
Penicillin: Adds 30% to the cure rate, this allows a total of 40% of all attacking troops to be recovered at least, near 70% of all defenders.
Hint: Wait… Recover troops? After a battle you can go to your rally point and select the cure troops button. A certain number of your men may be healed for a price.
These questions are constantly posted all over the forum and have now been answered.