Posts Tagged ‘technology’

Evony Database – Research Technologies

Sunday, August 9th, 2009

Today, we completely finished the researched and technologies portion of the Evony Database. All 19 technologies are now available at the database.

We’ve divided them into three categories: Resource Technologies, Combat Technologies, and City Technologies

If you have a suggestion to add something to all of the research technologies in the database, or an suggestion on the Evony database at all then please, post it HERE.

Evony Workshop

Saturday, August 8th, 2009

In Evony, the workshop is very similar to your Forge – rudimentary at best and has fairly minimal uses. The workshop is necessary for offense and defense mechanics. You also need to upgrade your workshop in order to research the Metal Casting technology. Once you have fully researched your Metal Casting, the workshop ceases to have much of a point. It would be best to demolish the workshop and use that space for something more useful.

Evony Academy

Wednesday, June 17th, 2009

Evony Academy

In Evony, the Academy is one of the most essential buildings you can construct. The Academy makes people win battles, obtain resources more quickly, construct other buildings faster, and create military units and fortifications with immense speed.

The following can be researched in the Academy:

Agriculture: “enhances food production”

This is just as important as any of the other military enhancements because armies need food. Without food, your armies will starve.

Lumbering: “enhances lumber production”

Just like agriculture, lumbering is a must. Lumber is required for every single unit you create.

Masonry: “enhances stone production”

The faster you can get stone, the more fortified units you can create. We all need more defense!

Mining: “enhances iron production”

Similar to lumbering, iron is needed for any creation of a military unit. Iron is a necessity.

Metal Casting: “enhances production speed of mechanics”

From personal experience, trust me, you need at least level 9 or 10 of Metal Casting once you have established yourself. Mechanics are powerful units in Evony and you want to build them as fast as you can.

Informatics: “the more detailed information you gain”

Informatics is not a technology that is most useful for offense, but rather a very helpful and strategic defensive research. If you have high informatics, you will know the size and strength of your attackers and can be ready whether it be retreat or stand and win.

Military Science: “enhances training speed”

Although this does not directly relate to victory or loss in battle, generally the lords who can train their troops the quickest will have a larger army. The larger your army is the most dominant you are. This is also a pre-requisite for many other technologies.

Military Tradition: “enhances army’s attack”

Without a doubt, anyone without a high military tradition will lose many battles. The more attack you have, the stronger you are.

Iron Working: “enhances army’s defense”

Again, this is very vital to a strong civilization. Without defense, your troops will get massacred within moments.

Logistics: “enhances army’s load”

You can carry more resources with higher logistics. This is important if you intend on attacking cities that are far away, or want to transport resources to and from your different cities.

Compass: “enhances infantry moving speed”

The higher this is, the faster your troops will move around. Given the fact that the majority of your army will be infantry (archers, warriors, etc) it would be wise to have a high compass level. It could determine victory or loss in battle.

Horseback Riding: “enhances moving speed of cavalry and mechanics”

The higher this is, the faster your troops will move around. Horseback riding helps scouts, cavalry, cataphracts, ballistae, transporters, battering rams, and catapults. I must say, the mechanics units move very slowly, so you might want to research this.

Archery: “enhances shooting range”

This is considered to be the most important technology. If you do not plan on trying to get level 10 archery you are making a huge mistake. Why? For more information on the importance of range, click HERE.

Stockpile: “enhances warehouse capacity”

This is probably the least essential technology in the game. The goal of this research is to help you keep resources if you get plundered. The biggest problem with this is that anyone with privateering will come in and destroy you anyways.

Medicine: “enhances army’s life”

The higher your medicine level, the more “hitpoints” each and every military unit will have. This is important, because if your attack, defense, and range is exactly equal to your opponent’s, then it will come down to whoever has more life.

Construction: “enhances construction speed of buildings and fortified units”

This is one of the most useful technologies in Evony. The faster you can build buildings and defenses, the more powerful you will be.

Engineering: “enhances durability of walls”

The higher your engineering level, the more space you have to build fortified units. Who doesn’t want to build more defenses?

Machinery: “enhances repairable rate of fortified units”

For those of you who do not understand this, it is similar to when an NPC regenerates its traps and archer towers. The higher your machinery level, the more fortifications will regenerate after being defeated. This is highly useful when an enemy destroys your defenses and then gets a surprise when 75% of your defenses spring back up!

Privateering: “Decreases rival’s warehouse down to 3% whilst plundering”

Although you need a level 10 Academy to research privateering, it is extremely useful. If you have a powerful army, you can plunder your enemies who have a warehouse without fear of them keeping the majority of their resources.

Importance of Range

Tuesday, May 12th, 2009

In Evony, each military unit has a range. This range is the distance at which that unit can attack from. Before I continue, I will review each unit’s un-upgraded range:

Worker Range = 10

Warrior Range = 20

Swordsman Range = 30

Pike-man Range = 50

Cataphract Range = 80

Cavalry Range = 100

Battering Ram Range = 600

Archer Range = 1,200

Archer Tower Range = 1,300

Ballista Range = 1,400

Catapult Range = 1,500

Now, let’s move on to the basic information on range in Evony:

- The lowest ranged unit is the Worker, and the highest ranged unit is the Catapult.

- Each unit has an un-upgraded starting range, which I have stated above.

- Once a type of unit is in range to attack another enemy unit, they will attack. Any other units that you have that are not in range to attack yet, will advance by their individual speed.

- The battle will start at the highest range on either side. Basically, the highest range from either the offense or the defense will initiate the battle. If someone has a Ballista, the battle will start at 1,400. If the highest range out of both sides is a Swordsman, the battle will start at 30.

- The Archery Technology raises the range of your archers by 5% per technology level researched.

Now, I’m sure many of you have already put two and two together. However, I’ll break it down for you just to make sure:

- Whichever side has the higher range will get at least 1 free round of shots at the opponents which could easily turn the battle. This is because the archers with say 1250 range will start the battle 1250. Unfortunately for the opponent, his/her archers cannot shoot until a range of 1200 which forces them to walk forward while they are picked off.

- This ties completely into the Archery Technology. At this point in the Evony game, Archery Technology is by far the most important in the game. Mainly, this is because whoever has the higher range, will gain an unimaginable advantage. For example, you could have 1,000 archers with level 8 Archery, and your opponent has 2,000 archers with level 3 Archery, and you will easily win the battle. I will go more in detail about the Archery Technology in a later guide release.

Now, I’ll move on to fortifications and, more importantly, Archer Towers.

Look up again, and you’ll notice that Archer Towers is italicized and bolded. You’ll also notice that it has 100 more range than regular archers. Thus, Towers always get at least 1 free round of shots on your archers. Thus, it is so hard to defeat Archer Towers, unless your Archery Technology level is much higher than the opponent’s.

I will talk more about the amazing units, Ballista and Catapult in a later article. Please stay tuned, and I hope you understand the importance of range now.

Resource Research Technology

Tuesday, May 5th, 2009

This is the third of four detailed guides to maximizing your resource production so that your Evony experience is that much more fun. The first guide on resource buildings and fields can be found HERE. The second guide on the Castellan / Mayor can be found HERE.

Technology:

To begin with your resources technology researching, you need an academy. The Routine Quest gives a reward for building and upgrading the Academy, so be sure to collect that. Once the academy is built, research Agriculture, Lumbering, Masonry, and Mining. This will cost gold. You will get some gold from the Routine Quest, for completing the first level of each of these. After that, it will slowly but steadily drain a large amount of your gold.

As each upgrade for Agriculture, Lumbering, Masonry, and Mining describes, you need to have the level resource building in order to research that level resource.

For example: In order to research level 6 Lumbering, I would need to have at least a level 6 sawmill.

The Construction technology is very important as the levels of your buildings increase. You need to research this technology as soon as possible. Unfortunately, the requirements to research this technology are:

Level 2 Forge
Level 2 Workshop
Level 5 Lumbering
Level 2 Metal Casting
Level 5 Academy

The more cities you have, the faster Academy research will occur. This is because the research carries over for to new cities, so you can be researching more than 1 thing in the academy at a time.

5 Minute Instant Building

Tuesday, April 28th, 2009

Often, when a player is new to Evony, he/she gets confused on how some buildings can be under 5 minutes, yet he/she cannot instantly construct that building. The reason for this is that the 5 minute instant build is based off of the “base time” it takes to construct a building. Sometimes, you may be able to construct a building in under 5 minutes, or even under 4 minutes. This is because you have a castellan with at least decent politics. If you have a castellan in your city that has any politics stat, the build times are faster (the higher, the faster). In addition, if you have any construction technology, the build times are faster. That 5 minute speed up only works with buildings whose “original time” is under 5 minutes, not your upgraded time.