Posts Tagged ‘guide’

Restoring a “Dead” City

Wednesday, September 23rd, 2009

Restoring a Crippled/Destroyed City

A Crippled City has 0 Population, 0 Loyalty, and less then 100 Public Grievances

A Destroyed City has 0 Population, 0 Loyalty, and 100 Public Grievances

I will explain how to fully restore both types of cities quickly and with a minimum of help from other players. Of course a little luck with the Amulet is always good. Also, a crippled city may be one that you have just captured and there for has 0 Public Grievances.

What you need:

  • For a crippled city:      Gold
  • For a Destroyed city:  Food
  • Any other resource you can sell

Note:   If you have a Speech Text and don’t mind using it, you can skip this outline and use it to restore both types of cities immediately.

  1. Reduce ALL production rates to 0% to prevent any further Public Grievances from over working you population
  2. Set the tax rate to the percentage you want.
    1. Remember, the higher the tax rate in the city is, the lower its loyalty will be, and the less population you will be able to have in the city.
  3. Check for any wall defenses you can destroy for resources you can sell
  4. Sell any resource you don’t need for the restoration of the city
  5. Crippled City with 20 or fewer public grievances
    1. Apply Comforting – Prayer every 15 minutes
  1. i.      Repeat there are 0 Public Grievances
  2. ii.      May repeat until Loyalty + Tax Rate = 100 or more but this is not generally necessary as the loyalty will begin restoring on its own once the public grievances have been  reduced to less then 100 – Tax Rate
  3. i.      Use newly restored population to restore production rates being careful to not set them higher than you have population for
  4. ii.      I recommend restoring food production first, and then bring the other 3 up as your cities population permits
  5. iii.      Can apply Comforting – Population Raising to bring the population up faster but this will require food
  6. i.      Repeat until there less than 10 public grievances
  7. ii.      If you have insufficient food, you can apply Comforting – Blessing to get food in exchange for gold
  8. i.      Repeat there are 0 Public Grievances
  9. ii.      May repeat until Loyalty + Tax Rate = 100 or more but this is not generally necessary as the loyalty will begin restoring on its own once the public grievances have been  reduced to less then 100 – Tax Rate
  10. i.      Use newly restored population to restore production rates being careful to not set them higher than you have population for
  11. ii.      I recommend restoring food production first, and then bring the other 3 up as your cities population permits
  12. iii.      Can apply Comforting – Population Raising to bring the population up faster but this will require food
  13. i.      Repeat until there are 10 Public Grievances
  14. i.      May repeat until Loyalty + Tax Rate = 100 or more but this is not generally necessary as the loyalty will begin restoring on its own once the public grievances have been  reduced to less then 100 – Tax Rate
  15. i.      Use newly restored population to restore production rates being careful to not set them higher than you have population for
  16. ii.      I recommend restoring food production first, and then bring the other 3 up as your cities population permits
  17. iii.      Can apply Comforting – Population Raising to bring the population up faster but this will require food
    1. As the loyalty restores, so will the population
    1. Estimated time to completion: 1 hour
  1. Crippled City with more than 20 public grievances
    1. Apply Comforting – Disaster Relief every 15 minutes
    1. Apply Comforting – Prayer every 15 minutes
    1. As the loyalty restores, so will the population
    1. Estimated time to completion: 1 hour to 2 hours
  1. Destroyed City
    1. Apply Comforting – Disaster Relief every 15 minutes
    1. Apply Comforting – Prayer 2 times
    1. As the loyalty restores, so will the population
    1. Estimated time to completion: 1 hour 45 minutes to 2 hours
  1. Check the rally point for any troops that can be healed
  2. Recruit new heroes appointing the one with the best politics to mayor

Your city is now fully restored and ready to resume normal operations.

For Questions or comments please contact me at: [email protected] and please put “Evony City Restoring Guide” in the subject line.

You can also get a hold of me from within Evony. I play on server 24, my name there is Drackeye.

Dragon’s Eye

Using the Evony Community Forum

Monday, August 10th, 2009

Many players, or members, of Evony do not fully understand how the official Evony Community Forums work. This guide will answer all of the misunderstandings and should teach you a few things about forum boards.

Guide Last Updated: August 9th, 2009

1. Basics

a. How to register a forum account

b. How to create a thread

i. How to make a post / reply to someone

ii. Why isn’t my thread / post appearing?

c. How to search for information

d. How to send a private message

2. Staff

a. The staff hierarchy: explained

b. How to report a forum moderator

c. How to become a forum moderator

1. Basics


a. How to register a forum account


First, go to this url: bbs.evony.com/register.phpEvony Forum Registration URL

Second, if you accept Evony’s terms and conditions, continue:

Accept Evony Forum Conditions

Third, choose your desired username and password, and continue to filling out your email and the human verification

image: Evony Forum Account Creation

Click complete and you’re finished!

b. How to create a thread

First, go to this url: bbs.evony.com/

Second, choose which forum board you’d like to make a thread in:

Choose Evony Forum Board

Third, click on the button “New Thread”:

Evony Forum New Thread

Fourth, fill in the title, content, and tags:

Evony Forum Thread

You’re all done! Your thread should now appear in the forum section that you posted it in.

b. i. How to make a post / reply to someone


First, find the thread that you’d like to reply to, or post in:

Find Evony Thread

Second, there are two options: 1) Advanced Reply or 2) Quick Reply

1) Advanced Reply – click on the “Post Reply” button:

Post Evony Reply

Then fill in the content:

Evony Forum Post

You have successfully posted!

2) Quick Reply – go to the bottom of the page, and you should see a box named “Quick Reply”. Put your reply in that box and “Post Quick Reply”:

Evony Forum Quick Reply

Nice, you’re successfully quickly replied!

b. ii. Why isn’t my thread or my post appearing?


There is only one reason why your post would not be appearing. It’s because your posts need to be “approved” and are in the moderation que for approval. You’ll have to wait until a moderator approves your post or thread. Your threads and posts are put into moderation probably because the system suspects you to be a spam bot. The reason for this is because you posted a link or URL within your first or second post on Evony. You were then “flagged”. To un-flag yourself, please contact Valkirah or Dawnseeker to adjust your account so that you no longer have to get your posts or threads approved.

c. How to search for information


First, go to bbs.evony.com

Second, click on the “Search” button towards the right side of the navbar:

Evony Forum Navbar Search

Third, fill in the information you want to search for. You may either search by keyword, or by username:

Evony Forum Search

d. How to send a Private Message


First, go to bbs.evony.com

Second, click on “Private Messages” at the top right corner of your page:

Evony Forum Private Messages

Third, click on “Send New Message” on the left sidebar of your screen:

Evony Forum Send New Message

Fourth, fill in the details and “Submit Message”:

Evony Forum Submit Message

Your recipient should receive the message within a few moments!

2. Staff


a. The staff hierarchy: explained


Contrary to what you may think, colored names on the forum do not necessarily mean “Evony staff”.

Evony members – This is the ordinary player who is out there to have some fun. The color for regular members is plain:

Evony Forum Members

Evony forum moderators – Evony forum moderators are volunteers who are in no way hired or paid by the company, Evony LLC. Forum moderators volunteered to help organize and maintain order within the forum. The color for forum moderators is green:

Evony Forum Moderators

Evony liason representatives – Evony liasons, or Evony representatives, are paid by the company, Evony LLC, to do certain jobs. They are there to help convey thoughts, questions, and ideas to and from the players and the developers. The color for liasons is cyan:

Evony Forum Liasons

Evony administrators – Evony administrations are employed for Evony and have set jobs they have to do. Administrators can vary from developers to someone in charge of forum affairs. The color for administrations is red:

Evony Forum Administrators

b. How to report a forum moderator


It’s quite simple to report an abusive forum moderator. All you have to do is send a private message to Valkirah or Dawnseeker and tell them about the situation. They will deal with it accordingly.

c. How to become a forum moderator


It’s also easy to apply to be a forum moderator, but not easy to become one.

First, you must apply to be a forum moderator by sending a message to Evony Admin.

Second, you must wait for him to reply. Upon the reply, you will receive your rejection or acceptance. Good luck!

Evony Forge

Friday, August 7th, 2009

In Evony, a forge is the workplace of a smith or blacksmith. The main and only point of a Forge is to upgrade your Military Science research which enables you to create troops more quickly. A forge is also the pre-requisite for building your Walls. Hopefully in the future there is a more important role for Forges.

Importance of Heroes

Monday, August 3rd, 2009

So everybody talks about the importance of range, the importance of your technology levels…but what really is the most important aspect of Evony? The answer is here and now.

Heroes are the most important part of Evony. You’re about to find out why.

Heroes are the foundation of a strong civilization.

1. A hero with high politics level increases your resource production. The higher your politics, the more resources you will obtain per hour. Resources are the supplies you need to build buildings, research technology, and train troops. Undoubtedly, without a lot of resources you’re going to fall behind. +1 Heroes

A hero with high politics level decreases construction time. The higher your politics, the less time it’ll take to finish your buildings. Obviously, the quicker you get things done, the farther you’ll be ahead. +1 Heroes

2. A hero with a high attack level decreases troop training speed. The higher your attack, the faster you’ll finish your troops. As your army is the most important part of your city, this is extremely helpful. Finishing 1,000 archers in 4 hours or 24 hours makes a huge difference. +1 Heroes

A hero with a high attack level boosts your army in battle. The higher your attack, the more powerful each unit of yours is. For example: If I had 10,000 archers and you had 20,000 archers – I could win if I had a very high level hero with attack. +1 Heroes

3. A hero with a high intelligence level decreases research time. The higher your intelligence, the faster you’re complete technology researches. This is very important because when you get to researching level 10’s it starts going over 100, 200, and even 300 hours to complete. +1 Heroes

If you stop and think about it: there are few parts of Evony that are done without the assistance of heroes. You need them to train, build, and research. You need heroes to attack and defend.

Let’s move on to the future of Evony. As we saw in the sneak peek of the Age II beta server, heroes’ roles are going to be increase immensely.

From what we observed, Age 2 will have heroes who can be equipped and upgraded with armor, steeds, and weapons. In addition, we are guessing a few new attributes to heroes are probably going to be added. These include moral & strength. +1 Heroes

So think about it for a while…heroes are the essence of Evony. You need an amazing hero to be #1.

This leads into the final statement: the Holy Helm of Mars gives you a hero with base 80 of one stat or higher. The Holy Helm of Mars is the most valuable item you can get in Evony simply because of that base stat. Anyone with that huge advantage of 10-15 attack points will win. My level 200 hero has 280 attack whilst your level 200 hero has 260. I will nearly always come out on top. +1 Heroes

So…think about it.

Chapter 11 – Defending Yourself

Sunday, July 19th, 2009
  1. Defending yourself:

Something that many players want to learn how to do is how to adequately defend themselves. Here is the how to on defending yourself:

Hint: Looking weak. Don’t look like a target till you are strong enough to defeat your enemies. Keep your town hall below lvl 7 and upgrade everything else.

Traps are only one time use

Machinery: this tech requires a lvl 9 academy. It allows your traps to have a higher survival rate, important to have traps actually be useful.

Note: Traps are also known as “fortified units”. It is sometimes difficult to tell what the game designers meant by certain phrases.

Another good way to defend is through exploitation of armies of archers and swords. These units are the best defenders and must be employed as such. But in all likelihood, you will lose battles in Evony. When attacking, you only lose honor. But when defending, you lose something much more important. Loyalty.

Opening the gates: Go to your rally point and select open the gates. This will send your army to fight the opposing ones. It may be advisable to not open the gates, in case of a larger attack, but it is up to the player’s judgment.

Lord Arumen

Chapter 10 – Buying Things / Speaking

Sunday, July 19th, 2009
  1. Buying things/ Speaking

A question in this game occurs on whether or not it is indeed, “Free Forever.” Well, there isn’t a single thing in the game you need to buy. I’d say on average, players who buy are 20% more successful (Prestige wise) than others. I advocate supporting UMGE for this great game, but           don’t ever feel pressure to buy anything.

Cents: Just to clarify for you new players, 1 game cent is 10 cents, so its 1 USD = 10 game cents.

Speakers: In world chat, you need speakers to talk. (They cost $$$) I personally have no issue with that, because the scum going on in world chat isn’t worth reading anyway. Alliance chat is free though.

Hint: Whisper! When you have a question or want to join an alliance, left click the speaker’s name. Then click whisper. These private messages are very nice. There is even a private channel.

I hope after reading this you will feel inclined to help others on this game too. When you are on world chat and you see a noob falling behind, whisper him the answer to his question. Maybe even suggest this guide.

Lord Arumen

Chapter 9 – Combat Phacts

Sunday, July 19th, 2009
  1. Combat Phacts

Phacts: Pseudo or fake facts.

A lot of faulty information surrounds combat.

Walls: At some point in the game when you attack walls, you may notice that while the enemy has no defenders, you lost your men. This usually happens because of small contingents of archer only forces fail to break the wall.

Rumors/Common Questions:

Did those Abatis kill my men? No. Abatis only kill Calvary (and Cataphracts). If you lost a fight on a wall, you failed to break its durability.

Do I have to stock my archer’s towers with men? Archers Towers cost no food and require no archers. They are, however, about as powerful as 4 archers.

What happens if I run out of food? Your men will die until you reach a balance. This most often happens when you build a bunch of men over night and forget about the fact they must be fed.

Catapults are going to KILL ME! You actually can’t lose any buildings in any attack, except if you lose a city.

The simulator at the rally point said I would win… but I didn’t. When you attack a valley, assume it has tech equal to its level. For example, a lvl 4 valley has lvl 4 archery, lvl 4 compass, lvl 4 iron working, etc. But you can also assume it only has an academy equal to that level: lvl 1 at valley lvl 1, so no archers. Attacking lvl 3 or lower valleys will cause the least casualties, while lvl 4 have a huge leap in damage.

The reason the rally point doesn’t work: it doesn’t take tech into account.

How can I improve my chances in combat? Well you have three things to take into account:

Tech:  If you have a high attack tech, you will deal more damage. A high ranged tech will improve archer range (an extremely important advantage)

Hero: Your heroes attack will improve your army (% improved is = to number. Example: Hero with 54 attack increases attack to 154% of normal)

Items:  These will improve your army a lot:

Corselet:  An armor improver. This improves your army’s armor by 10% for a time (24 hours or 1 week, depending on which one it is) ex. Swordsman has 385 armor (-38.5% damage)

War Horn: An attack improver. This improves your army’s attack by 10% for a time (24 hours or 1 week, depending on which one it is) ex. Pike man has 185 attack (185 possible damage)

War Ensign: Allows a 25% increase to max number of troops sent in one battle. Useful late in the game. (125,000 troops at lvl 10)

Penicillin: Adds 30% to the cure rate, this allows a total of 40% of all attacking troops to be recovered at least, near 70% of all defenders.

Hint: Wait… Recover troops? After a battle you can go to your rally point and select the cure troops button. A certain number of your men may be healed for a price.

These questions are constantly posted all over the forum and have now been answered.

Lord Arumen

Chapter 8 – Your Second City

Sunday, July 19th, 2009
  1. Your second city

Soon after getting your town hall to level three, you will want to build your second city. First, find a flat on the map. Click it to check two things. If someone owns it and what level is it. If someone owns it look for another. You don’t want a possible enemy. If no one owns it, check its level. 4 or higher? Unless you have around 300 men now, leave that alone too. (200 men probably could take a lvl 4, but why bother risking your men?) Send around 150 men to capture a lvl 3 and 100 or so to capture a two or one.

So how do I make a second city? Well, you need a flat. As far as I know, flat level in no way affects the city based on it. Then you need 250 workers. (The lord’s package provides these). Once you have a choice flat and your workers, you need 10,000 of EVERY resource, including gold. You also need to do the quest PROMOTION and under that, KNIGHT. The lords package will give you the necessary medals for this.

Medals: Very important in Evony, these are required for rank advancement. You can gain these, with a 40% success rate, by attacking valleys. Certain valleys yield certain medals more frequently. (See charts section, posted later)

A second city can fulfill many purposes:

  1. A Barracks: Make 80% farms and 9-16 barracks
  2. A (insert resource here) camp: Make 80% one good
  3. A Second city: Don’t focus on anything
  4. An Army Hopper:  80% farms, lvl 9-10 rally point, lvl 5-6 feasting hall
  5. A Fortress: Even goods, high level wall, tons of traps

It’s advisable that by your third city you have at least one barrack city.

City Planning: While the location of buildings doesn’t matter, what you make does:  There are 11 buildings that you can only have one of (not including the Town hall) and there are 32 building spots. There are three buildings you can make multiples of: Barracks, Cottages, and Warehouses. Of the 11 buildings, a few become useless later in the game. Forge: You only need 1, maybe 2. You can destroy it in any other city after you build a workshop. The Inn: You only need one high level one; your other cities can be reinforced with a hero that they can use. So the first city you make has 21 spots for 3 buildings. A perfectly balanced city would have 7 of each, but that’s stupid (No offense). You should have, for balance, 12 cottages, 2 warehouses, and 6 barracks. Less barracks and more cottages is fine for a warrior factory.

Hint: Capturing Cities, this saves a lot of time and effort, and can be fairly easy. But who know what this noob you just stole from has. You may have gotten worse than if you had just built your own city. But probably not.

Lord Arumen

Chapter 7 – Allies & Enemies

Sunday, July 19th, 2009
  1. Allies and Enemies

One of the most important things to do is to get in a good alliance. Without one, you are in trouble. Once you do get into one, you may get anywhere from 200 to 1000 prestige upon joining. But what makes a good alliance? 3 main points:

Locality: Are you close to them? If not can you teleport to them?

Teleport: There are two types of teleportation items. The regular teleport is sort of random. You do get to choose which state so you have about a 1 in 500 chance of being near an ally. The second type is advanced teleport. This lets you choose the exact location to teleport to.

Activity: Are the players active? If not, just leave. You want an active alliance.

Honor code: Are the players like you? Do they share your beliefs? It may make it hard to stay in the alliance if they don’t.

Should you make your own alliance? No. Not unless it’s within the first week or two of the server. A new alliance to late in the server will simply fail.

Enemies: Well, where you have 100 allies, you may have thousands of enemies. Fortunately, many of these players (90%) will listen to an honest plea for them to stop. The last 10% will stop at nothing to get under your skin. These players often attack new players (like you). How to stop them?

Alliance: A powerful alliance will deter most attacks

Truce Treaty: This item stops enemy attacks temporarily.

Truce Agreement: This will put you under a 12hour beginner’s protection-like state. Very useful, but you can’t use it again for 12hours afterwards.

Warehouse it up: Yes I said that these where bad, but not useless. Warehousing up is building that up warehouses and making sure you spend all your goods. This is perhaps the best way to deter these attacks, as long as you only have one city. Otherwise, the aggressor may just want your city.

Lord Arumen

Chapter 6 – Resourcing Versus Outsourcing

Sunday, July 19th, 2009
  1. Resourcing versus Outsourcing

An important thing to make sure you do in this game is to gather goods. There are a few ways to do this:

  1. The gatherer approach. All players go through this. It is simply when you build lots of city things so you can increase flow of goods.

Hint: Important Numbers:  1800 is 1 good/2 seconds, 3600 is 1:1 goods: seconds and 36000 is 10 per second.

  1. The raiders approach: This is simply when you steal all the goods you need. An excellent approach that yields a lot of goods, I don’t do this myself.
  2. The gold approach: You gather as much gold as possible through any means and then you have a high level marketplace. Why is this good? Well, when you have a decent inflow of your own goods, you can prowl the market for deals. This will allow you to get a lot of goods per gold.  (I’ve seen iron and food hit .01 on the market)
  3. The lumber approach: This is the only good an entire economy can be based off. Extremely valuable and tradable, a lumber city can generate up to 4 times as much as any other city.

Each individual city may be based off one of these economies, and I have personally tested all of them. Raiding yields the most danger, but the lumber economy is a gigantic lure.

More on Economy:

City Plots: These are where you build your resource buildings.

Hint: High Level vs. Many. It’s always good to have one high level building rather than 10 low level buildings. But you still want to fill up your city spots. It is advisable to leave two or three spots open, in case you really need a resource

Market: This is where players trade goods. Wood will be the highest price, iron the lowest price.

Warehouses: A lvl 9 warehouse with lvl 9 storage tech is good, but otherwise warehouses are really very bad. I’d build one only for the quest and for the prestige by making the tech.

Rally Point: This is an economic building in the fact that goods transports count as troop movement. Make sure this is a high enough level.

Resource buff:  If you go to your items (remember where that is?) and open up produce, you will see a few items. These will temporarily increase how much you produce for a certain amount of time. Some last one day, other 7. These buffs DO stack if you use more than one. New Players: It is advisable you wait till you have a 36000 production in what you want to buff first.

Hint: Types of resource buffs: There is the item, as described above. In addition, your Mayor’s POLITICS level will affect it positively.  (Bonus % = hero politics). All cities also have a 100 base production. The technology plus is from the agriculture tech, etc. The valley plus is what was described in the taking over valley section. The basic production is how much your city plots produce.

Lord Arumen

Chapter 5 – Trap Lesson

Sunday, July 19th, 2009
  1. Trap lesson

So what is up with traps? Well, there are 4 types of expendable ones and 1 permanent type. But are any of them worth it?

Well here is a trap by trap analysis: (cost is total goods cost and worth is what it is good for)

Trap: A cheap trap. Built en masse and quick.

Trap: This is a very good weapon, but only for fighting players of equal power. If a level 10 wall had 55,000 traps (the max) then it would be effective against powerful enemies. But that magnitude of traps is very expensive and is quickly used up. (Costs: 700 goods) Worth: Killing anything but scouts, warriors, workers and pike men.

Abatis: A wooden barricade that kills horses very effectively.

Abatis: This trap is useful, but at the same time not. It only hurts horses, but takes units an extra round to get through. This increases defensive archer’s effectiveness. (Costs: 1450 goods) Worth: Killing any Calvary.

Rolling Log: A very deadly trap, but unfortunately a trap, so it can be used up quickly.

Rolling Log: I wouldn’t buy this trap. Though it consistently kills attackers, it is an expensive one time use item. The problem is that warrior and scout spam can activate and use up the traps. (Costs: 6300 goods) Worth: Killing siege weapons or many other units.

Rock fall: This trap is anti-siege. Useful, but not needed in large number

Rock fall: It is recommendable to have around 200 of these. They can kill siege units easily, and deal a lot to other units. (Costs: 8600 goods, but mostly stone) Worth: Killing siege units. Costs mostly useless material.

Archers Tower: This is a permanent tower. The best wall feature

Archers Tower: They are three times the attack strength, six times the defense strength and eight times the hit points of an archer. This makes them about five times better than an archer. Filling a level 9 wall with only towers is 15,000 towers. That’s as good as 90,000 archers ( a level 9 rally point) this is why archers towers are the best.

Lord Arumen

Chapter 4 – Combat Lesson 2

Sunday, July 19th, 2009

Before fighting in this game realize this one fact:

“All the fighting calculations thus far are poor at best and result in unrealistic and unfair battles.”

-Lord Arumen

As above, you can quote me on that. So how do you overcome this? Well, this will teach the basics of combat.

  1. Pick your battles: Don’t attack people who have double your prestige. Don’t attack any valleys above level four if your archery is smaller than the level of the flat. (Example: lvl 5 archery, lvl 6 flat. DON’T DO IT. Unless you over compensate)
  2. Scout ahead: Learn the enemy’s tech and such. Unless you have a massive army on hand, never go into battle without knowing what you face. You never know if the enemy has anything worth taking. Also, it’s usually easy to tell when a city is inactive. (Check to see if the goods are at a number ending in three zero’s). Also, if the scouts die, it’s a good way to know NOT to attack there.
  3. Army types. These are good forms of armies:
    1. Scouting army: You have leveled up your informatics as fast as possible, and this army consists of 1000+ scouts (never for attack)

Informatics: (see chapter 2)

  1. Speed: No warriors, consisting of Calvary and Cataphracts. Used to thieve from in-actives while your siege force is out and about. Down sides: This army would be the only thing that can take out abatis, so any inactive that did the abatis quest has 100 of these to break through. That’ll cost the average player roughly 60 Calvary.
  2. War party: This is a force of one melee type (warriors are the cheapest) and archers. This would be used to destroy any and all opposing armies in fields and is good for defense.
  3. Siege force: This is a force containing a large amount of archers and swords. Also, it will contain transports for increased capacity and any siege weapons you can afford so to remove archers towers quickly.

How to protect your archers: Though this is taking advantage of the system, it is a perfectly reasonable way to do it. Put one warrior, one swordsman, one pike man, and one Calvary in your army of archers. This will double your kills. Why? Well, the game has it set up so the enemy army has uses their entire move action attacking your one man, so you therefore postpone their attacks for 1 round. With four types with four different speeds in the way, the enemies will be slowed and killed by the archers. (I personally hope this glitch will be removed from the game, but till then, take full advantage of it.)

Lord Arumen

Lord Arumen’s Beginners Guides

Saturday, July 18th, 2009

Lord Arumen’s Beginner Guides are a great resource for new Evony players! Lord Arumen has agreed to have his guides for beginners posted here at Hods Realm so that more people can get the help they need. Please expect to see many chapters with guides to help your Evony experience.

The following is the Chapter’s Table of Contents:

Table of Contents:

  1. How to get started
  2. Beginning
  3. Combat: lesson 1
  4. Combat: lesson 2
  5. Trap lesson
  6. Resourcing versus Outsourcing
  7. Allies and Enemies
  8. Your Second City
  9. Combat Phacts
  10. Buying things/Speaking
  11. Defending yourself
  12. Loyalty
  13. Prestige and honor (Coming soon)
  14. Communication (Coming soon)
  15. Buildings and Such (Coming soon)

Getting Evony Medals

Thursday, July 9th, 2009

In a previous medals article, Hods Realm gave the basics for obtaining and finding medals. We gave you all the factors in determining how to get certain medals. Due to high demand, we will give you exactly where and how to get the medals you need.

*NOTE* This is the Hods style to obtaining specific medals. If you do what we tell you and you do not yield the same results, then we claim no responsibility. Medals ALWAYS have a chance of failure. We are giving you what we think is the best way to obtain the medals.

Please make sure you have read our general medals guide first.

Always allow troops to fully regenerate in an NPC or valley or you WILL NOT have a high chance of getting a medal. I repeat, always allow the troops in a valley or NPC to fully regenerate or you will lower your chances of getting a medal by a lot. *Note* Troops are fully regenerated after 1 hour of being defeated.

How to obtain the medals you need:

We will list five or less of the most likely places you will find the respective medal. The first is the highest probability, the second is the next highest, the third the next highest, and so on. Obviously, the first place we list is your best bet of getting that medal. You can of course obtain that medal a different way, but these are the most likely and the Hods way of doing it.

Cross Medals:

1. Attack any level 1 valley with 50 archers.

2. Attack any level 2 valley with 100 archers.

Rose Medals:

1. Attack any level 3 valley with 200 archers.

2. Attack any level 2 valley with 100 archers.

3. Attack any level 1 valley with 50 archers.

4. Attack any level 4 valley with 400 archers.

5. Attack any level 1 NPC with 50 ballistae.

Lion Medals:

1. Attack any level 3 NPC with 250-300 ballistae (depending on your hero’s attack level).

2. Attack any level 4 valley with 400 archers.

3. Attack any level 3 valley with 200 archers.

4. Attack any level 2 NPC with 125-200 ballistae (depending on your hero’s attack level).

5. Attack any level 5 valley with 750 archers.

Honor Medals:

1. Attack any level 4 NPC with 300-400 ballistae (depending on your hero’s attack level).

2. Attack any level 3 NPC with 250-300 ballistae (depending on your hero’s attack level).

3. Attack any level 6 valley with at least 1,500 archers.

4. Attack any level 5 valley with at least 750 archers.

5. Attack any level 2 NPC with 125-200 ballistae (depending on your hero’s attack level).

Courage Medals:

1. Attack any level 5 NPC with 350-500 ballistae (depending on your hero’s attack level).

2. Attack any level 4 NPC with 300-400 ballistae (depending on your hero’s attack level).

3. Attack any level 7 valley with at least 3,000 archers.

4. Attack any level 6 valley with at least 1,500 archers.

5. Attack any level 3 NPC with 250-300 ballistae (depending on your hero’s attack level).

Wisdom Medals:

1. Attack any level 5 NPC with 350-500 ballistae (depending on your hero’s attack level)

2. Attack any level 7 valley with at least 3,000 archers.

3. Attack any level 8 valley with at least 7,500 archers.

4. Attack any level 6 valley with at least 1,500 archers.

Freedom Medals:

1. Attack any level 5 NPC with 350-500 ballistae (depending on your hero’s attack level).

2. Attack any level 8 valley with at least 7,500 archers.

3. Attack any level 7 valley with at least 3,000 archers.

Nation Medals:

1. After completely wiping out a level 10 NPC, allow 40,000 warriors to regenerate. Attack and defeat the level 10 NPC with 40,000 warriors regenerated.

Justice Medals:

1. Attack any level 10 NPC with at least 90,000 archers and a few thousand warriors, pikemen, and swordsmen. Do this at your own risk, and only do it if your hero’s attack is very high.

There you have it. If you find that there is something we missed and you have proof that it is a very good way to obtain a specific medal, then please, send an email to [email protected].

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*NOTE* It appears that this only works for the earlier servers. It does not work for the servers and worlds whose drop rates have been lowered.

Level 10 NPC – Fighting a Weak Hero

Tuesday, July 7th, 2009

As you all might know, one of the largest factors of attacking a level 10 NPC in Evony is the hero that the NPC has. If the level 10 NPC hero is level 50 with 110 attack, then it will be pretty hard for you to conquer it without heavy losses. If the level 10 NPC hero is level 11 with 71 attack, you have a much greater chance of conquering it with low losses.

Hods Realm of Evony is about to share with you exactly how to make sure 100% that the defending hero in a level 10 NPC is a low and weak hero. As you all know, this means that conquering that delicious level 10 NPC will be so much easier.

First, you will be given the requirements that you need to do it.

Second, you will be given the exact directions on how to do it.

Third, you will be given an explanation.

Fourth, you will be given proof for those who need it.

Requirements:

- Level 10 Informatics

- Level 9 or 10 Beacon Tower

- 1-10 Scouts

Directions:

- Locate the level 10 NPC you wish to conquer.

- Scout the level 10 NPC.

- If the hero is over level 15, then scout the NPC again. Repeat until the hero is under level 15. You are ready to go.

Explanation:

The hero that is in your scout report is the hero that you will be fighting. If you scout the NPC and a level 12 hero turns up, do not scout the NPC again. If you scout the NPC again, you will be given another random hero which could potentially be higher than level 12.

Proof:

I will quite simply show you some scout and battle reports with a short explanation. I guarantee the proof will be more than enough and you will be satisfied.

Click the following link to see the proof: Level 10 NPC Hero Proof

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Hods Realm will be releasing the FULL GUIDE to conquering a level 10 NPC with lots of scout reports, battle reports, explanations, details, and so much more! Stay tuned, because we’ll be posting the most in-depth guide to conquering a level 10 NPC soon!

Evony Academy

Wednesday, June 17th, 2009

Evony Academy

In Evony, the Academy is one of the most essential buildings you can construct. The Academy makes people win battles, obtain resources more quickly, construct other buildings faster, and create military units and fortifications with immense speed.

The following can be researched in the Academy:

Agriculture: “enhances food production”

This is just as important as any of the other military enhancements because armies need food. Without food, your armies will starve.

Lumbering: “enhances lumber production”

Just like agriculture, lumbering is a must. Lumber is required for every single unit you create.

Masonry: “enhances stone production”

The faster you can get stone, the more fortified units you can create. We all need more defense!

Mining: “enhances iron production”

Similar to lumbering, iron is needed for any creation of a military unit. Iron is a necessity.

Metal Casting: “enhances production speed of mechanics”

From personal experience, trust me, you need at least level 9 or 10 of Metal Casting once you have established yourself. Mechanics are powerful units in Evony and you want to build them as fast as you can.

Informatics: “the more detailed information you gain”

Informatics is not a technology that is most useful for offense, but rather a very helpful and strategic defensive research. If you have high informatics, you will know the size and strength of your attackers and can be ready whether it be retreat or stand and win.

Military Science: “enhances training speed”

Although this does not directly relate to victory or loss in battle, generally the lords who can train their troops the quickest will have a larger army. The larger your army is the most dominant you are. This is also a pre-requisite for many other technologies.

Military Tradition: “enhances army’s attack”

Without a doubt, anyone without a high military tradition will lose many battles. The more attack you have, the stronger you are.

Iron Working: “enhances army’s defense”

Again, this is very vital to a strong civilization. Without defense, your troops will get massacred within moments.

Logistics: “enhances army’s load”

You can carry more resources with higher logistics. This is important if you intend on attacking cities that are far away, or want to transport resources to and from your different cities.

Compass: “enhances infantry moving speed”

The higher this is, the faster your troops will move around. Given the fact that the majority of your army will be infantry (archers, warriors, etc) it would be wise to have a high compass level. It could determine victory or loss in battle.

Horseback Riding: “enhances moving speed of cavalry and mechanics”

The higher this is, the faster your troops will move around. Horseback riding helps scouts, cavalry, cataphracts, ballistae, transporters, battering rams, and catapults. I must say, the mechanics units move very slowly, so you might want to research this.

Archery: “enhances shooting range”

This is considered to be the most important technology. If you do not plan on trying to get level 10 archery you are making a huge mistake. Why? For more information on the importance of range, click HERE.

Stockpile: “enhances warehouse capacity”

This is probably the least essential technology in the game. The goal of this research is to help you keep resources if you get plundered. The biggest problem with this is that anyone with privateering will come in and destroy you anyways.

Medicine: “enhances army’s life”

The higher your medicine level, the more “hitpoints” each and every military unit will have. This is important, because if your attack, defense, and range is exactly equal to your opponent’s, then it will come down to whoever has more life.

Construction: “enhances construction speed of buildings and fortified units”

This is one of the most useful technologies in Evony. The faster you can build buildings and defenses, the more powerful you will be.

Engineering: “enhances durability of walls”

The higher your engineering level, the more space you have to build fortified units. Who doesn’t want to build more defenses?

Machinery: “enhances repairable rate of fortified units”

For those of you who do not understand this, it is similar to when an NPC regenerates its traps and archer towers. The higher your machinery level, the more fortifications will regenerate after being defeated. This is highly useful when an enemy destroys your defenses and then gets a surprise when 75% of your defenses spring back up!

Privateering: “Decreases rival’s warehouse down to 3% whilst plundering”

Although you need a level 10 Academy to research privateering, it is extremely useful. If you have a powerful army, you can plunder your enemies who have a warehouse without fear of them keeping the majority of their resources.

Evony Market

Tuesday, June 16th, 2009

Evony Market

In Evony, the market is a very simple, yet important building. You may construct one by clicking on an open building spot in your Town and clicking on the market. You will need a small amount of resources to build it.

A market is your source for selling surplus resources and buying resources you are in need of (Food, Lumber, Stone, Iron). The currency is gold. You receive gold for selling and spend gold for buying. Often, players will take advantage of high and low prices, and make a profit.

Evony NPCs

Monday, June 15th, 2009

Evony NPCs

In Evony, an NPC (Non-player character) is a city that is not controlled by another player. Their levels can vary, and the higher level the NPC, the more difficult it is to defeat. A level 1 NPC has all level 1 buildings. A level 5 NPC has all level 5 buildings, and so on. NPCs are the most common source for supplying a persons’ army and are great for earning hero EXP. Of course, if you lose, you’ll lose your army and prestige. Currently, the goal of many people is to conquer a level 10 NPC, because of its benefits as all level 10 buildings. Unfortunately, these are one of the most difficult to defeat in the game, because they have 400,000 warriors and many defenses. I’ll be describing how to defeat a level 10 NPC in a later guide.

Evony Resources

Monday, June 15th, 2009

This is a very basic guide on Evony resources.

In Evony, the four resources are food, lumber, stone, and iron. These resources are used to construct buildings, research technology, and train troops. Gold is not a resource in Evony, but it is a supply. Gold is required to research technology, comfort your villagers, and is used as a currency to trade the other four resources.

You can get the four resources and gold in several different ways. You may build farms for food, sawmills for lumber, quarries for stone, and ironmines for iron. The higher level you upgrade your resource buildings, the more resources you will obtain per hour. You may also buy and sell resources at the market. You sell your surplus resources for gold, and use that gold for research or to buy a resource you’re more in need of. Finally, you may obtain resources and gold from defeating an opponent in battle. If you win a battle against an NPC or player, you will get resources according to how much they have and how much you can carry.