Posts Tagged ‘food’

The Importance of a Ware House

Monday, November 30th, 2009


For intermediate level players.

You have most likely heard from everyone that you don’t need any ware houses and while that may be true for more advanced players it’s not for you intermediate level players. I’m not about to say you need you need to have five plus ware houses, but only one. This is mainly because maybe for example if you were in an alliance and your alliance went to war with other stronger players you might get attacked. They would also take all your food enabling you to comfort your city. So you need to preserve your food with ware houses. And sometimes the fact of the mater is that it can be simply to late for your alliance to help you in some situations. So that’s where the ware house comes in, but for it to work properly make sure 100% of the storage is at food.

Some of you may be asking about privateering, but not many research it because most do not care to spend the money to research it. So while there are some that have it researched you have a better chance of being attacked by someone with out privateering than someone with privateering. Now if you are on any older server(servers 1-50) that might not be the case. So I would suggest that if you are on one of these servers that you get your ware house and research your stock pile to the highest level you can too.

So once you are no longer an intermediate player you can then destroy the ware house if you wish.

~Virk

October 29th, Evony Patch Notes

Saturday, October 31st, 2009
Bugs Fixed – 29 Oct 2009:

  • Issue with Alliance introduction;
  • Researching in academy under the vacation mode;
  • Food consumed under vacation mode;
  • Defender will not receive reports about the war during the attacker’s camping time.

Evony Resource Cities

Thursday, August 13th, 2009

Evony players often talk about having “specialized cities”. This means that they have a “farm/food city” or “sawmill/lumber city” or “quarry/stone city” or “ironmine/iron city”. Your guess is probably right – that the particular city only has farms, sawmills, quarries, or ironmines. What is the advantage of that?

Farm & Food Cities:

We believe Farm specialized cities to be the 3rd best type of specific cities. Lumber and Iron cities are more strategic, but Farm cities are more effective than stone cities.

Pro:

– You can support a larger army without having negative food production.

Con:

– If your farms cannot support that large army, then you will have negative food production and no means of getting more food. Since you used up all your resource field slots, you cannot produce other resources to make gold.

Sawmill & Lumber Cities:

We believe Lumber cities to be the 1st best type of specific cities. This means that this is a better city than food, stone, or iron.

Pro:

– Due to the high prices of lumber in the market, you can usually sell 1 lumber for twice the amount of food. Therefore, you can support a twice as large army as that of a Food city. In addition to that, lumber is a necessity for researching technologies, constructing buildings, training troops, and building fortified units. In essence, lumber is the most important resource in the Evony.

Con:

– You have to wait 30 minutes for resources to transport to your city through the market.

Quarry & Stone Cities:

We believe Stone cities to be the 4th best type of specific cities. This means that this is the worst city to have and that food, lumber, and iron are all better options.

Pro:

– You can have a huge amount of stone to build fortifications and construct buildings.

Con:

– Stone is the least valuable resource and therefore is fairly worthless. The average trade rate is 100 stone for 1 food, 500 stone for 1 lumber and iron. The prices speak for themselves.

Ironmine & Iron Cities:

We believe Iron cities to be the 2nd best type of specific cities. It was tough to decide which was more effective – iron or lumber cities. Iron is definitely a good city to have. Why is Iron worse than Lumber? Yes, we are aware that lumber and iron prices are virtually equal, so it boiled down to one thing: Ironmines take longer to build than Sawmills. That is the only reason.

Pro:

– Due to the high prices of iron in the market, you can usually sell 1 iron for twice the amount of food. Therefore, you can support a twice as large army as that of a Food city. In addition to that, iron is a necessity for researching technologies, constructing buildings, training troops, and building fortified units. Iron is equal in prices to that of lumber.

Con:

– You have to wait 30 minutes for resources to transport to your city through the market.

Evony Database – Resources

Tuesday, August 11th, 2009

We’ve added a new section for the Evony database: General. In this General category, we’ve completely finished adding the “resources” section. We plan to add multiple other parts in addition to redoing our Evony buildings database and finishing the Evony items portion of the database.

Evony Gold, Evony Food, Evony Lumber, Evony Stone, and Evony Iron are the five resources that we’ve added.

Stay tuned, because we’re going to have a lot more of information for you at the Evony database!

Evony Embassy

Friday, August 7th, 2009

In Evony, the Embassy hosts military units from your other alliance members. You need an Embassy if you want to create or join an alliance (level 1 to join, level 2 to create). An alliance host may increase the maximum capacity by upgrading his/her Embassy. For people who want their alliance’s military support, the level of the Embassy allows that number of armies to be stationed in the embassy’s city regardless of the army’s size. This means that if you have a level 7 Embassy, 7 of your alliance members may assist you with however much army they want.

Sending a bunch of your troops to reinforce an ally’s city will leave them there to fight and defend the city. The owner of the city may not control your army and you may recall your troops at any time. Food will be consumed on the owner’s part as if your army were his/hers.

You have to select the “allow troops of allied members to garrison your current city” option in the embassy to allow your alliance teammates to support you.

Evony Market

Tuesday, June 16th, 2009

Evony Market

In Evony, the market is a very simple, yet important building. You may construct one by clicking on an open building spot in your Town and clicking on the market. You will need a small amount of resources to build it.

A market is your source for selling surplus resources and buying resources you are in need of (Food, Lumber, Stone, Iron). The currency is gold. You receive gold for selling and spend gold for buying. Often, players will take advantage of high and low prices, and make a profit.

Evony Resources

Monday, June 15th, 2009

This is a very basic guide on Evony resources.

In Evony, the four resources are food, lumber, stone, and iron. These resources are used to construct buildings, research technology, and train troops. Gold is not a resource in Evony, but it is a supply. Gold is required to research technology, comfort your villagers, and is used as a currency to trade the other four resources.

You can get the four resources and gold in several different ways. You may build farms for food, sawmills for lumber, quarries for stone, and ironmines for iron. The higher level you upgrade your resource buildings, the more resources you will obtain per hour. You may also buy and sell resources at the market. You sell your surplus resources for gold, and use that gold for research or to buy a resource you’re more in need of. Finally, you may obtain resources and gold from defeating an opponent in battle. If you win a battle against an NPC or player, you will get resources according to how much they have and how much you can carry.

Evony Valleys

Friday, May 29th, 2009

This is a very basic article with information about Evony “valleys”.

A valley is the generic term that consists of Flats, Forests, Lakes, Swamps, Hills, Deserts, and Grasslands. So yes, a flat is a valley.

A flat is an area of land that you may attack and if successful, take for your own. The purpose of a flat is to build more cities. When somebody constructs a city, and abandons it, the barbarian city level is that of the flat when he/she conquered it.

A forest is an area of land which has many trees and shrubbery. You may attack and if successful, takes for your own. Forests are extremely useful, because they increase lumber production. The higher level the forest is, the higher percent increase you will receive upon conquering.

A lake is an area of land that you may attack and if successful, take for your own. Lakes are used to increase food production, and are a higher percent increase than grasslands. A higher level of the lake means a higher increase in food production.

A swamp is an area of land that you may attack and if successful, take for your own. Swamps are also used to increase food production. A higher level swamp results in a higher increase in food production.

A hill is an area of land that you may attack and if successful, take for your own. Hills are the only valley that is used to increase iron production. A higher level hill means a higher increase in iron production.

A desert is an area of land that you may attack and if successful, take for your own. Deserts are also the only valley used to increase stone production. A higher level desert means a higher increase in stone production.

A grassland is an area of land that you may attack and if successful, take for your own. Grasslands are used to increase food production. A higher level grassland results in a higher increase in food production.

Remember, your valleys can be re-conquered by other players, so be sure to defend them well.

Building a City

Wednesday, May 27th, 2009

This is a short but sweet article about how to make a second city, third city, fourth city, and so forth.

Firstly:

You need 10,000 food, 10,000 lumber, 10,000 stone, 10,000 iron, and 10,000 gold. In addition, you need to own at least one flat and have 250 workers available.

In order to build the X amount of cities, these are the Titles you need:

1st City – Civilian
2nd City – Knight
3rd City – Baronett
4th City – Baron
5th City – Viscount
6th City – Earl
7th City – Marquis
8th City – Duke
9th City – Furstin
10th City – Prinzessin

Please keep in mind that you will need the required Rank, medals, and gold to advance through the Titles.

Secondly:

To actually build your city, you need to click on the flat that you want to build your city at, and click “Build City”. You want the allotted time, and ta-dah! You have your next city!

Earning Evony Gold

Thursday, May 7th, 2009

I’m guessing…no I’m positive that every single person has experienced a time, or multiple times, when he/she has needed a lot more gold than they had. Now before I explain the process to obtaining more gold, I must warn you – you need to have excellent food production. If you do not have over 15k (minimum) food production rate, I would not suggest using this method. In addition, you must have over a population of 20k and at least 14 cottages of mid-level.

For when you are at the computer:

As stated above, this is the first part of two steps. This is what you must do when you are monitoring your computer and actively playing Evony.

Go to your Town Hall and set your tax rate to 100(%). Some of you may be saying…what the…why would you do that? That will just lower your loyalty down to 0 and you won’t have any more population. Yes, that is correct. However, there are two very easy ways to increasing loyalty: Disaster Relief and Praying. Unfortunately, Praying costs quite a bit of gold so it’s not worth it. On the reverse side, Disaster Relief (+5 Loyalty) is very convenient and does not cost anything but an ample amount of food. Every 15 minutes, continue to use Disaster Relief. You will soon realize that although your loyalty may go down, it should stay within 90-95 if you are using Disaster Relief every 15 minutes.

Please remember, do NOT keep the tax rate at 100 when you are not able to monitor your computer. Instead, you should set the tax rate to 50(%) when you are sleeping, or not at the computer. Why?

For when you are asleep or not at the computer:

This is the second part of two steps. This is what you must do when you are away from home, sleeping, or not at your computer.

Go to your Town Hall and adjust your tax rate from 100 to 50. Why? Simply because it is the most efficient tax rate that anybody could set it to. I would not state that blindly, so I have mathematical proof to back my claim:

Your Population = {1 – (0.01 x Tax Rate)} x Maximum Population
Tax Income = (0.01 x Tax Rate) x Your Population

By using substitution, we can conclude that:

Tax Income = (0.01 x Tax Rate) x {1 – (0.01 x Tax Rate)} x Maximum Population

Now, simplify everything down:

Tax Income = (0.01 x Tax Rate) x [1 – (0.01 x Tax Rate)] x Maximum Population

Tax Income = (Maximum Population ÷ 100)Tax Rate x (1 – 0.01 Tax Rate)

Tax Income = (Maximum Population ÷ 100) x Tax Rate – (Maximum Population ÷ 10,000) Tax Rate^2 = 50

Now, try plugging any number in for 10,000. The result will always be 50.

Thank you Zenrax for taking the time to do this math.

So, everyone, have fun making over 10k, 15k, 20k, even 35k gold an hour!

Farm

Saturday, April 25th, 2009

Evony Farm

Farms are your primary means of growing food. It is vital to a successful player to have an ample amount of food to feed his/her troops. In addition, farms are needed for different construction projects.

This is a table of the Evony farm without including any research or the castellan.

Farm Level

Amount Per Hour Produced

Max Workers

Capacity

Food Required

Lumber Required

Stone Required

Iron Required

Time To Complete

1

100

10

10,000

50

300

200

150

30s

2

300

30

30,000

100

600

400

300

1m 00s

3

600

60

60,000

200

1,200

800

600

2m 00s

4

1,000

100

100,000

400

2,400

1,600

1,200

4m 00s

5

1,500

150

150,000

800

4,800

3,200

2,400

8m 00s

6

2,100

210

210,000

1,600

9,600

6,400

4,800

16m 00s

7

2,800

280

280,000

3,200

19,200

12,800

9,600

32m 00s

8

3,600

360

360,000

6,400

38,400

25,600

19,200

1H 04m 00s

9

4,500

450

450,000

12,800

76,800

51,200

38,400

2H 08m 00s

10

5,500

550

550,000

25,600

153,600

102,400

76,800

4H 16m 00s