Posts Tagged ‘comforting’

The Importance of a Ware House

Monday, November 30th, 2009


For intermediate level players.

You have most likely heard from everyone that you don’t need any ware houses and while that may be true for more advanced players it’s not for you intermediate level players. I’m not about to say you need you need to have five plus ware houses, but only one. This is mainly because maybe for example if you were in an alliance and your alliance went to war with other stronger players you might get attacked. They would also take all your food enabling you to comfort your city. So you need to preserve your food with ware houses. And sometimes the fact of the mater is that it can be simply to late for your alliance to help you in some situations. So that’s where the ware house comes in, but for it to work properly make sure 100% of the storage is at food.

Some of you may be asking about privateering, but not many research it because most do not care to spend the money to research it. So while there are some that have it researched you have a better chance of being attacked by someone with out privateering than someone with privateering. Now if you are on any older server(servers 1-50) that might not be the case. So I would suggest that if you are on one of these servers that you get your ware house and research your stock pile to the highest level you can too.

So once you are no longer an intermediate player you can then destroy the ware house if you wish.

~Virk

Restoring a “Dead” City

Wednesday, September 23rd, 2009

Restoring a Crippled/Destroyed City

A Crippled City has 0 Population, 0 Loyalty, and less then 100 Public Grievances

A Destroyed City has 0 Population, 0 Loyalty, and 100 Public Grievances

I will explain how to fully restore both types of cities quickly and with a minimum of help from other players. Of course a little luck with the Amulet is always good. Also, a crippled city may be one that you have just captured and there for has 0 Public Grievances.

What you need:

  • For a crippled city:      Gold
  • For a Destroyed city:  Food
  • Any other resource you can sell

Note:   If you have a Speech Text and don’t mind using it, you can skip this outline and use it to restore both types of cities immediately.

  1. Reduce ALL production rates to 0% to prevent any further Public Grievances from over working you population
  2. Set the tax rate to the percentage you want.
    1. Remember, the higher the tax rate in the city is, the lower its loyalty will be, and the less population you will be able to have in the city.
  3. Check for any wall defenses you can destroy for resources you can sell
  4. Sell any resource you don’t need for the restoration of the city
  5. Crippled City with 20 or fewer public grievances
    1. Apply Comforting – Prayer every 15 minutes
  1. i.      Repeat there are 0 Public Grievances
  2. ii.      May repeat until Loyalty + Tax Rate = 100 or more but this is not generally necessary as the loyalty will begin restoring on its own once the public grievances have been  reduced to less then 100 – Tax Rate
  3. i.      Use newly restored population to restore production rates being careful to not set them higher than you have population for
  4. ii.      I recommend restoring food production first, and then bring the other 3 up as your cities population permits
  5. iii.      Can apply Comforting – Population Raising to bring the population up faster but this will require food
  6. i.      Repeat until there less than 10 public grievances
  7. ii.      If you have insufficient food, you can apply Comforting – Blessing to get food in exchange for gold
  8. i.      Repeat there are 0 Public Grievances
  9. ii.      May repeat until Loyalty + Tax Rate = 100 or more but this is not generally necessary as the loyalty will begin restoring on its own once the public grievances have been  reduced to less then 100 – Tax Rate
  10. i.      Use newly restored population to restore production rates being careful to not set them higher than you have population for
  11. ii.      I recommend restoring food production first, and then bring the other 3 up as your cities population permits
  12. iii.      Can apply Comforting – Population Raising to bring the population up faster but this will require food
  13. i.      Repeat until there are 10 Public Grievances
  14. i.      May repeat until Loyalty + Tax Rate = 100 or more but this is not generally necessary as the loyalty will begin restoring on its own once the public grievances have been  reduced to less then 100 – Tax Rate
  15. i.      Use newly restored population to restore production rates being careful to not set them higher than you have population for
  16. ii.      I recommend restoring food production first, and then bring the other 3 up as your cities population permits
  17. iii.      Can apply Comforting – Population Raising to bring the population up faster but this will require food
    1. As the loyalty restores, so will the population
    1. Estimated time to completion: 1 hour
  1. Crippled City with more than 20 public grievances
    1. Apply Comforting – Disaster Relief every 15 minutes
    1. Apply Comforting – Prayer every 15 minutes
    1. As the loyalty restores, so will the population
    1. Estimated time to completion: 1 hour to 2 hours
  1. Destroyed City
    1. Apply Comforting – Disaster Relief every 15 minutes
    1. Apply Comforting – Prayer 2 times
    1. As the loyalty restores, so will the population
    1. Estimated time to completion: 1 hour 45 minutes to 2 hours
  1. Check the rally point for any troops that can be healed
  2. Recruit new heroes appointing the one with the best politics to mayor

Your city is now fully restored and ready to resume normal operations.

For Questions or comments please contact me at: [email protected] and please put “Evony City Restoring Guide” in the subject line.

You can also get a hold of me from within Evony. I play on server 24, my name there is Drackeye.

Dragon’s Eye

Evony Town Hall

Thursday, July 23rd, 2009

Of all the buildings in Evony, you had better know the Town Hall through & through, or you are missing out on a fundamental of the game.

First, I’ll go over the basic “features” that a Town Hall has.

– In the Overview tab of the Town Hall, it lists all your buildings and what level they are.

– In the Production tab of the Town Hall, it lists your Productivity, Max Labor, Required Labor, Production Rate (which you may change at any time), Basic Production, Providence, Technology Plus, Troops Upkeep, Hero Plus, Valleys Plus, Buff Plus & the Total Production for each resource.

– In the Valleys tab of the Town Hall, it lists how many valleys you have, what type they are, and what level.

– In the Cities tab of the Town Hall, it lists how many cities you have, the names you gave each city, your cities’ coordinates, your cities’ mayors, your cities’ population, and the loyalty of your city (determined by tax rate).

– In the Tax Rate button of the Town Hall, you can adjust your tax rate to get different amounts of gold, and different amounts of population. For a guide on earning efficient gold in Evony, please click here.

– In the Comforting button of the Town Hall, you may gain different things: Disaster Relief gains 5 loyalty and decreases Public Grievance by 15, Praying gains 25 loyalty, Blessing gives you food related to your population limit, and Population limit increases the amount of people you have.

– In the Levy button of the Town Hall, you may levy your people to gain more resources for gold, food, lumber, stone, or iron. Keep in mind you lose 20 loyalty if you do this.

– In the City Rename button of the Town Hall, you may quite simply, rename the city to something else that you desire.

Second, I’ll describe the importance of the Town Hall.

– The Town Hall affects how many resource fields you have to build more resource buildings on. At level 1 Town Hall, you have 13 resource fields, and you get an additional 3 fields each time you upgrade your Town Hall. At level 10 Town Hall, you can have a total of 40 resource fields to produce your resources.

– The Town Hall also affects how many valleys you can conquer. The limit to conquering valleys is your Town Hall level. At level 5 Town Hall, you may capture 5 valleys. Obviously, the more valleys you can get, the better your production is.

– The Town Hall is the reason some peoples’ cities look “bigger” than other peoples’ on the World Map. For more information, click here.

– The Town Hall is a pre-requisite for cottages and many quests.

Chapter 12 – Loyalty

Sunday, July 19th, 2009
  1. Loyalty

Loyalty is a very important part about this game. You will see that it is the small number next to tax rate. It will probably say “80/0” unless you have a tax rate higher than 20%. So what happens when you lose loyalty? You lose people. You then lose gold. If you lose enough people you lose goods. A simple slide to doom. Fortunately, loyalty is easily recovered. All you must do is go to your town hall, go to comfort, and select Praying or Disaster Relief.

Hint: Disaster relief is cheap and costs food. Prayer is expensive and costs gold. Which one is a smart idea? Disaster DUH! (Prayer is only for emergencies.)

So how do you lose loyalty anyway? Well there are 3 different ways:

Over Taxation: You’ve taxed your people more than they want (and they want 0). Its no big deal to only have 75% or even 50% of your max population, so long as the jobs get done.

Getting Attacked: When you lose a defense, the enemies damage you town’s loyalty. If it is too low, they steal it.

Levees: Fairly useless late in the game, levees are the opposite of comforting. Levees deal 20 damage to loyalty that automatically comes back slowly.

Public Grievance: This is damage to loyalty that doesn’t repair on its own. You have to use disaster relief for this one (That quickly fixes public grievance, a whole 15 points)

Comforting and levying can only be done once every 15 minutes.

Lord Arumen