Posts Tagged ‘city’

The Importance of a Ware House

Monday, November 30th, 2009


For intermediate level players.

You have most likely heard from everyone that you don’t need any ware houses and while that may be true for more advanced players it’s not for you intermediate level players. I’m not about to say you need you need to have five plus ware houses, but only one. This is mainly because maybe for example if you were in an alliance and your alliance went to war with other stronger players you might get attacked. They would also take all your food enabling you to comfort your city. So you need to preserve your food with ware houses. And sometimes the fact of the mater is that it can be simply to late for your alliance to help you in some situations. So that’s where the ware house comes in, but for it to work properly make sure 100% of the storage is at food.

Some of you may be asking about privateering, but not many research it because most do not care to spend the money to research it. So while there are some that have it researched you have a better chance of being attacked by someone with out privateering than someone with privateering. Now if you are on any older server(servers 1-50) that might not be the case. So I would suggest that if you are on one of these servers that you get your ware house and research your stock pile to the highest level you can too.

So once you are no longer an intermediate player you can then destroy the ware house if you wish.

~Virk

Restoring a “Dead” City

Wednesday, September 23rd, 2009

Restoring a Crippled/Destroyed City

A Crippled City has 0 Population, 0 Loyalty, and less then 100 Public Grievances

A Destroyed City has 0 Population, 0 Loyalty, and 100 Public Grievances

I will explain how to fully restore both types of cities quickly and with a minimum of help from other players. Of course a little luck with the Amulet is always good. Also, a crippled city may be one that you have just captured and there for has 0 Public Grievances.

What you need:

  • For a crippled city:      Gold
  • For a Destroyed city:  Food
  • Any other resource you can sell

Note:   If you have a Speech Text and don’t mind using it, you can skip this outline and use it to restore both types of cities immediately.

  1. Reduce ALL production rates to 0% to prevent any further Public Grievances from over working you population
  2. Set the tax rate to the percentage you want.
    1. Remember, the higher the tax rate in the city is, the lower its loyalty will be, and the less population you will be able to have in the city.
  3. Check for any wall defenses you can destroy for resources you can sell
  4. Sell any resource you don’t need for the restoration of the city
  5. Crippled City with 20 or fewer public grievances
    1. Apply Comforting – Prayer every 15 minutes
  1. i.      Repeat there are 0 Public Grievances
  2. ii.      May repeat until Loyalty + Tax Rate = 100 or more but this is not generally necessary as the loyalty will begin restoring on its own once the public grievances have been  reduced to less then 100 – Tax Rate
  3. i.      Use newly restored population to restore production rates being careful to not set them higher than you have population for
  4. ii.      I recommend restoring food production first, and then bring the other 3 up as your cities population permits
  5. iii.      Can apply Comforting – Population Raising to bring the population up faster but this will require food
  6. i.      Repeat until there less than 10 public grievances
  7. ii.      If you have insufficient food, you can apply Comforting – Blessing to get food in exchange for gold
  8. i.      Repeat there are 0 Public Grievances
  9. ii.      May repeat until Loyalty + Tax Rate = 100 or more but this is not generally necessary as the loyalty will begin restoring on its own once the public grievances have been  reduced to less then 100 – Tax Rate
  10. i.      Use newly restored population to restore production rates being careful to not set them higher than you have population for
  11. ii.      I recommend restoring food production first, and then bring the other 3 up as your cities population permits
  12. iii.      Can apply Comforting – Population Raising to bring the population up faster but this will require food
  13. i.      Repeat until there are 10 Public Grievances
  14. i.      May repeat until Loyalty + Tax Rate = 100 or more but this is not generally necessary as the loyalty will begin restoring on its own once the public grievances have been  reduced to less then 100 – Tax Rate
  15. i.      Use newly restored population to restore production rates being careful to not set them higher than you have population for
  16. ii.      I recommend restoring food production first, and then bring the other 3 up as your cities population permits
  17. iii.      Can apply Comforting – Population Raising to bring the population up faster but this will require food
    1. As the loyalty restores, so will the population
    1. Estimated time to completion: 1 hour
  1. Crippled City with more than 20 public grievances
    1. Apply Comforting – Disaster Relief every 15 minutes
    1. Apply Comforting – Prayer every 15 minutes
    1. As the loyalty restores, so will the population
    1. Estimated time to completion: 1 hour to 2 hours
  1. Destroyed City
    1. Apply Comforting – Disaster Relief every 15 minutes
    1. Apply Comforting – Prayer 2 times
    1. As the loyalty restores, so will the population
    1. Estimated time to completion: 1 hour 45 minutes to 2 hours
  1. Check the rally point for any troops that can be healed
  2. Recruit new heroes appointing the one with the best politics to mayor

Your city is now fully restored and ready to resume normal operations.

For Questions or comments please contact me at: [email protected] and please put “Evony City Restoring Guide” in the subject line.

You can also get a hold of me from within Evony. I play on server 24, my name there is Drackeye.

Dragon’s Eye

Evony Resource Cities

Thursday, August 13th, 2009

Evony players often talk about having “specialized cities”. This means that they have a “farm/food city” or “sawmill/lumber city” or “quarry/stone city” or “ironmine/iron city”. Your guess is probably right – that the particular city only has farms, sawmills, quarries, or ironmines. What is the advantage of that?

Farm & Food Cities:

We believe Farm specialized cities to be the 3rd best type of specific cities. Lumber and Iron cities are more strategic, but Farm cities are more effective than stone cities.

Pro:

- You can support a larger army without having negative food production.

Con:

- If your farms cannot support that large army, then you will have negative food production and no means of getting more food. Since you used up all your resource field slots, you cannot produce other resources to make gold.

Sawmill & Lumber Cities:

We believe Lumber cities to be the 1st best type of specific cities. This means that this is a better city than food, stone, or iron.

Pro:

- Due to the high prices of lumber in the market, you can usually sell 1 lumber for twice the amount of food. Therefore, you can support a twice as large army as that of a Food city. In addition to that, lumber is a necessity for researching technologies, constructing buildings, training troops, and building fortified units. In essence, lumber is the most important resource in the Evony.

Con:

- You have to wait 30 minutes for resources to transport to your city through the market.

Quarry & Stone Cities:

We believe Stone cities to be the 4th best type of specific cities. This means that this is the worst city to have and that food, lumber, and iron are all better options.

Pro:

- You can have a huge amount of stone to build fortifications and construct buildings.

Con:

- Stone is the least valuable resource and therefore is fairly worthless. The average trade rate is 100 stone for 1 food, 500 stone for 1 lumber and iron. The prices speak for themselves.

Ironmine & Iron Cities:

We believe Iron cities to be the 2nd best type of specific cities. It was tough to decide which was more effective – iron or lumber cities. Iron is definitely a good city to have. Why is Iron worse than Lumber? Yes, we are aware that lumber and iron prices are virtually equal, so it boiled down to one thing: Ironmines take longer to build than Sawmills. That is the only reason.

Pro:

- Due to the high prices of iron in the market, you can usually sell 1 iron for twice the amount of food. Therefore, you can support a twice as large army as that of a Food city. In addition to that, iron is a necessity for researching technologies, constructing buildings, training troops, and building fortified units. Iron is equal in prices to that of lumber.

Con:

- You have to wait 30 minutes for resources to transport to your city through the market.

Evony Database – Research Technologies

Sunday, August 9th, 2009

Today, we completely finished the researched and technologies portion of the Evony Database. All 19 technologies are now available at the database.

We’ve divided them into three categories: Resource Technologies, Combat Technologies, and City Technologies

If you have a suggestion to add something to all of the research technologies in the database, or an suggestion on the Evony database at all then please, post it HERE.

Evony Embassy

Friday, August 7th, 2009

In Evony, the Embassy hosts military units from your other alliance members. You need an Embassy if you want to create or join an alliance (level 1 to join, level 2 to create). An alliance host may increase the maximum capacity by upgrading his/her Embassy. For people who want their alliance’s military support, the level of the Embassy allows that number of armies to be stationed in the embassy’s city regardless of the army’s size. This means that if you have a level 7 Embassy, 7 of your alliance members may assist you with however much army they want.

Sending a bunch of your troops to reinforce an ally’s city will leave them there to fight and defend the city. The owner of the city may not control your army and you may recall your troops at any time. Food will be consumed on the owner’s part as if your army were his/hers.

You have to select the “allow troops of allied members to garrison your current city” option in the embassy to allow your alliance teammates to support you.

Chapter 12 – Loyalty

Sunday, July 19th, 2009
  1. Loyalty

Loyalty is a very important part about this game. You will see that it is the small number next to tax rate. It will probably say “80/0” unless you have a tax rate higher than 20%. So what happens when you lose loyalty? You lose people. You then lose gold. If you lose enough people you lose goods. A simple slide to doom. Fortunately, loyalty is easily recovered. All you must do is go to your town hall, go to comfort, and select Praying or Disaster Relief.

Hint: Disaster relief is cheap and costs food. Prayer is expensive and costs gold. Which one is a smart idea? Disaster DUH! (Prayer is only for emergencies.)

So how do you lose loyalty anyway? Well there are 3 different ways:

Over Taxation: You’ve taxed your people more than they want (and they want 0). Its no big deal to only have 75% or even 50% of your max population, so long as the jobs get done.

Getting Attacked: When you lose a defense, the enemies damage you town’s loyalty. If it is too low, they steal it.

Levees: Fairly useless late in the game, levees are the opposite of comforting. Levees deal 20 damage to loyalty that automatically comes back slowly.

Public Grievance: This is damage to loyalty that doesn’t repair on its own. You have to use disaster relief for this one (That quickly fixes public grievance, a whole 15 points)

Comforting and levying can only be done once every 15 minutes.

Lord Arumen

Chapter 8 – Your Second City

Sunday, July 19th, 2009
  1. Your second city

Soon after getting your town hall to level three, you will want to build your second city. First, find a flat on the map. Click it to check two things. If someone owns it and what level is it. If someone owns it look for another. You don’t want a possible enemy. If no one owns it, check its level. 4 or higher? Unless you have around 300 men now, leave that alone too. (200 men probably could take a lvl 4, but why bother risking your men?) Send around 150 men to capture a lvl 3 and 100 or so to capture a two or one.

So how do I make a second city? Well, you need a flat. As far as I know, flat level in no way affects the city based on it. Then you need 250 workers. (The lord’s package provides these). Once you have a choice flat and your workers, you need 10,000 of EVERY resource, including gold. You also need to do the quest PROMOTION and under that, KNIGHT. The lords package will give you the necessary medals for this.

Medals: Very important in Evony, these are required for rank advancement. You can gain these, with a 40% success rate, by attacking valleys. Certain valleys yield certain medals more frequently. (See charts section, posted later)

A second city can fulfill many purposes:

  1. A Barracks: Make 80% farms and 9-16 barracks
  2. A (insert resource here) camp: Make 80% one good
  3. A Second city: Don’t focus on anything
  4. An Army Hopper:  80% farms, lvl 9-10 rally point, lvl 5-6 feasting hall
  5. A Fortress: Even goods, high level wall, tons of traps

It’s advisable that by your third city you have at least one barrack city.

City Planning: While the location of buildings doesn’t matter, what you make does:  There are 11 buildings that you can only have one of (not including the Town hall) and there are 32 building spots. There are three buildings you can make multiples of: Barracks, Cottages, and Warehouses. Of the 11 buildings, a few become useless later in the game. Forge: You only need 1, maybe 2. You can destroy it in any other city after you build a workshop. The Inn: You only need one high level one; your other cities can be reinforced with a hero that they can use. So the first city you make has 21 spots for 3 buildings. A perfectly balanced city would have 7 of each, but that’s stupid (No offense). You should have, for balance, 12 cottages, 2 warehouses, and 6 barracks. Less barracks and more cottages is fine for a warrior factory.

Hint: Capturing Cities, this saves a lot of time and effort, and can be fairly easy. But who know what this noob you just stole from has. You may have gotten worse than if you had just built your own city. But probably not.

Lord Arumen

City from Map View

Wednesday, May 27th, 2009

What makes your city look bigger from the Map View? What makes your walls look bigger?

On the outside, your Town Hall level affects the appearance, or how big, your city looks.

Level 1 Gives you a small village.
Level 4 Gives your city some walls.

Level 7 Gives your walls towers, a gate, and increases the size of your walls.

Level 10 Makes your city extremely larger, much like a castle.

Remember, this is only about appearances from the Map View.

Building a City

Wednesday, May 27th, 2009

This is a short but sweet article about how to make a second city, third city, fourth city, and so forth.

Firstly:

You need 10,000 food, 10,000 lumber, 10,000 stone, 10,000 iron, and 10,000 gold. In addition, you need to own at least one flat and have 250 workers available.

In order to build the X amount of cities, these are the Titles you need:

1st City – Civilian
2nd City – Knight
3rd City – Baronett
4th City – Baron
5th City – Viscount
6th City – Earl
7th City – Marquis
8th City – Duke
9th City – Furstin
10th City – Prinzessin

Please keep in mind that you will need the required Rank, medals, and gold to advance through the Titles.

Secondly:

To actually build your city, you need to click on the flat that you want to build your city at, and click “Build City”. You want the allotted time, and ta-dah! You have your next city!