Hods Realm of Evony

April 25th, 2009

Hods Realm of Evony is your most reliable resource. Please enjoy our guides, articles, tips and hints that are added daily.

All updates and changes regarding Hods.com can be found HERE.

Feel free to browse our Evony Server Manager, Evony Wiki, Top Evony Sites, Evony Forum Boards, Evony Calculators, Evony Database, and Evony FAQ for more data and information to enhance your strategic game-play.

Bernini’s Hammer

February 20th, 2011

Since the launch of Age 2 , you have to check back in all the time to keep building going. You may often lost track of time and forgot about it. Now there is the new Item Bernini’s Hammer. (Edit: This is now available for Age I). It is VERY useful in that you can schedule tons of construction queues back to back and walk away from the computer and not worry about it for a few days until the queue is done. Awesome tool. This Will save some new players losts of frustration by spending a few cents.

Note: in case you are wondering, the name Bernini comes from Gian Lorenzo Bernini http://en.wikipedia.org/wiki/Bernini

Goblin Wars

July 28th, 2010

Goblin Wars is an MMO game on Facebook with adventure and conquest!

Become the strongest, wealthiest, or just plain coolest in the game!

Go to GoblinWars.com

Play Goblin Wars Now!

Goblin Wars is a sponsor of Hods.com

Evony Age II – Facebook

April 29th, 2010

As you all know, evony is in Age 2 now. If you’d like to submit a guide on changes on Age II please send emails to [email protected]

The facebook feature is a good way of getting more people to socially connect and play with each other. Other comments have included that the advertisements for Age II are a lot more audience acceptable. The forum has gained over a million posts and recent stats have shown that there are millions of players each day.

Raids.com – News Sponsors!

April 11th, 2010

Raids.com is now Hods’ sponsor!

Raids.com is focusing on the facebook game, Treasure Isle. To visit Raids Treasure Isle, please click HERE.

Raids has also opened a couple other game fan sites such as Farmville and Mafia Wars.

Raids.com has a facebook games fan sites topsite where all fan sites of facebook games should sign up to see who is number 1! Click HERE to visit the topsite.

Historical Additions

January 10th, 2010

“We want to make Evony as historically accurate as possible! As such, we would like to make triple sure that all of our content is top quality.

We are looking for qualified, intelligent individuals to assist us with this process of contributing vast amounts of historical research for the next instalment of Evony.


What will I be required to do?

You would be given access to documents that contains information relating to historical people and places, the very text that will be present in the next big release of Evony.

You would be required to put in about 5 hours a week of work and this would include contributing vast amounts of historical information on figures and places as well as proof reading the work you put in.


Do I get paid for this?

No. But we’ll be compensating your volunteer time with 10 Evony Cents per historical figure/city you contribute and is approved. The more information you help write, the more credits you are eligible to receive!

Am I eligible to apply?

You must meet the following criteria to apply:

A.

  1. Must be 18 or over
  2. Must be able to sign an NDA
  3. Must be able to contribute 5+ hours per week
  4. Must be able to install Skype (a free IM client for communication with your project manager)

You must also meet one or more of the following:

B.

  1. Must have had experience working in an historical related job field (e.g.: researcher, history teacher)
  2. Must have had experience working in an historical related institution (e.g.: school, museum)
  3. Must have an historical related university degree or diploma
  4. Must have owned or contributed to a historical related project

If you feel you are eligible to apply, please continue to read below.

How to apply

Please fill out the following application and return it to Ken Peterson, the project manager for Historical Research at [email protected].

Application form

Full name:
Date of birth:
Forum name:
Game name:
E-mail address:
Country of residence:
Do you hold any historical related degrees/diplomas:
Which point of section B of the application form (above) applies to you:
Are you able to contribute over 5 hours a week to this project:
Please tell us in less than 100 words why you think you should be selected to participate:

DISCLAIMER:

Successful and unsuccessful applicants will be notified by e-mail and successful volunteers will be picked at our discretion. You will be working with highly confidential material and therefore would be required to scan or photograph, sign and send us a confidentiality agreement. You will be sent further instructions via e-mail if accepted.”

The Importance of a Ware House

November 30th, 2009


For intermediate level players.

You have most likely heard from everyone that you don’t need any ware houses and while that may be true for more advanced players it’s not for you intermediate level players. I’m not about to say you need you need to have five plus ware houses, but only one. This is mainly because maybe for example if you were in an alliance and your alliance went to war with other stronger players you might get attacked. They would also take all your food enabling you to comfort your city. So you need to preserve your food with ware houses. And sometimes the fact of the mater is that it can be simply to late for your alliance to help you in some situations. So that’s where the ware house comes in, but for it to work properly make sure 100% of the storage is at food.

Some of you may be asking about privateering, but not many research it because most do not care to spend the money to research it. So while there are some that have it researched you have a better chance of being attacked by someone with out privateering than someone with privateering. Now if you are on any older server(servers 1-50) that might not be the case. So I would suggest that if you are on one of these servers that you get your ware house and research your stock pile to the highest level you can too.

So once you are no longer an intermediate player you can then destroy the ware house if you wish.

~Virk

Restart Evony Game Feature Reactivated

November 11th, 2009

Evony has made the restart game available to all players! The following is the official message:

“Dear Evony Players,

The Restart Game feature has now been reactivated. This feature is used to reset all data to the very beginning on the specific account to the original state or newly created account.

This means that once you select this function, all your cities will be removed and you will have one single city, with a level 1 townhall, level 0 wall and no resources, production units, military units, research, etc. You will have completely started over.

Players can select this to rebuild their lords But please note caution needs to be exercised to avoid accidental resetting their lord account and clearing all data. Evony will not be liable for accidental resets; use this functionality at your own risk.

How do you use it?
Please click on the avatar of your lord or lady in the top right corner of the main Evony: Age I screen. The Player Information screen will pop up and please select in the bottom right hand corner the button labeled “Restart Game”.”

October 29th, Evony Patch Notes

October 31st, 2009
Bugs Fixed – 29 Oct 2009:

  • Issue with Alliance introduction;
  • Researching in academy under the vacation mode;
  • Food consumed under vacation mode;
  • Defender will not receive reports about the war during the attacker’s camping time.

Hods.com becomes Earl Class fansite!

October 22nd, 2009

Two fan sites for Evony have been made Earl Class (both ourselves and a radio station) – a step up from the Knight Class we previously had.
Thank you Evony Staff and thank you all for your support! Feel free to promote Hods Realm throughout any part of Evony as we are an approved and official Earl Class fan site.

Facebook!

October 20th, 2009

As you hopefully have already noticed, we have an official Hods Realm facebook page set up for you all to discuss and further network with each other. Please feel free to upload pictures, comment, discuss, etc.

A quick link to our page is at the right (sidebar) of http://hods.com. Please become a fan!

Restoring a “Dead” City

September 23rd, 2009

Restoring a Crippled/Destroyed City

A Crippled City has 0 Population, 0 Loyalty, and less then 100 Public Grievances

A Destroyed City has 0 Population, 0 Loyalty, and 100 Public Grievances

I will explain how to fully restore both types of cities quickly and with a minimum of help from other players. Of course a little luck with the Amulet is always good. Also, a crippled city may be one that you have just captured and there for has 0 Public Grievances.

What you need:

  • For a crippled city:      Gold
  • For a Destroyed city:  Food
  • Any other resource you can sell

Note:   If you have a Speech Text and don’t mind using it, you can skip this outline and use it to restore both types of cities immediately.

  1. Reduce ALL production rates to 0% to prevent any further Public Grievances from over working you population
  2. Set the tax rate to the percentage you want.
    1. Remember, the higher the tax rate in the city is, the lower its loyalty will be, and the less population you will be able to have in the city.
  3. Check for any wall defenses you can destroy for resources you can sell
  4. Sell any resource you don’t need for the restoration of the city
  5. Crippled City with 20 or fewer public grievances
    1. Apply Comforting – Prayer every 15 minutes
  1. i.      Repeat there are 0 Public Grievances
  2. ii.      May repeat until Loyalty + Tax Rate = 100 or more but this is not generally necessary as the loyalty will begin restoring on its own once the public grievances have been  reduced to less then 100 – Tax Rate
  3. i.      Use newly restored population to restore production rates being careful to not set them higher than you have population for
  4. ii.      I recommend restoring food production first, and then bring the other 3 up as your cities population permits
  5. iii.      Can apply Comforting – Population Raising to bring the population up faster but this will require food
  6. i.      Repeat until there less than 10 public grievances
  7. ii.      If you have insufficient food, you can apply Comforting – Blessing to get food in exchange for gold
  8. i.      Repeat there are 0 Public Grievances
  9. ii.      May repeat until Loyalty + Tax Rate = 100 or more but this is not generally necessary as the loyalty will begin restoring on its own once the public grievances have been  reduced to less then 100 – Tax Rate
  10. i.      Use newly restored population to restore production rates being careful to not set them higher than you have population for
  11. ii.      I recommend restoring food production first, and then bring the other 3 up as your cities population permits
  12. iii.      Can apply Comforting – Population Raising to bring the population up faster but this will require food
  13. i.      Repeat until there are 10 Public Grievances
  14. i.      May repeat until Loyalty + Tax Rate = 100 or more but this is not generally necessary as the loyalty will begin restoring on its own once the public grievances have been  reduced to less then 100 – Tax Rate
  15. i.      Use newly restored population to restore production rates being careful to not set them higher than you have population for
  16. ii.      I recommend restoring food production first, and then bring the other 3 up as your cities population permits
  17. iii.      Can apply Comforting – Population Raising to bring the population up faster but this will require food
    1. As the loyalty restores, so will the population
    1. Estimated time to completion: 1 hour
  1. Crippled City with more than 20 public grievances
    1. Apply Comforting – Disaster Relief every 15 minutes
    1. Apply Comforting – Prayer every 15 minutes
    1. As the loyalty restores, so will the population
    1. Estimated time to completion: 1 hour to 2 hours
  1. Destroyed City
    1. Apply Comforting – Disaster Relief every 15 minutes
    1. Apply Comforting – Prayer 2 times
    1. As the loyalty restores, so will the population
    1. Estimated time to completion: 1 hour 45 minutes to 2 hours
  1. Check the rally point for any troops that can be healed
  2. Recruit new heroes appointing the one with the best politics to mayor

Your city is now fully restored and ready to resume normal operations.

For Questions or comments please contact me at: [email protected] and please put “Evony City Restoring Guide” in the subject line.

You can also get a hold of me from within Evony. I play on server 24, my name there is Drackeye.

Dragon’s Eye

Hods Realm Statistics

September 13th, 2009

Hi all,

Due to everyone’s amazing support, Hods.com has received over 11,000,000 (11 Million) hits since we first opened.

Thanks again for your support!

Kind Regards,

Hods Realm

Evony Knight Class Fan site

September 8th, 2009

Evony Knight Class Fansite

Hods.com is proud to announce that we are now an official Evony Knight Class fan site.

What does this mean? This means that you all may now promote Hods Realm throughout Evony because we are an approved fan site.

Thanks for your support everyone!

Top Evony Players

September 8th, 2009

I’d like to take this time to post the top Evony players in different aspects of Evony.

Top Forum Poster: whiterosedreams with over 7,750 posts.

Top Overall Alliance: MISC (Server 3) – Over 100,000,000 {100 Million} Prestige, Over 215,000,000 (215 Million) Honor, and over 670 Cities.

Highest Prestige: Arctic – Over 15,800,000 {15.8 Million} Prestige (Server 2)

Highest Honor: Excella – Over 84,420,000 {84.42 Million} Honor (Server 4)

Highest Hero Level: 574 - Name: Kimochi – Owner: Arctic (Server 2)

Nice job you all!

Evony Super Moderators

September 5th, 2009

On Septemer 3rd, 2009, Evony opened a new forum rank: Super Moderators

Super Moderators are not of a “higher status” than Moderators, but rather only have a few more permissions. Super Moderators have the power to moderate every single forum board as opposed to just a few selective sections.

If you are in doubt, just PM a Super Mod (Purple Name) and they’ll deal with it for you.

Again, Super Mods are not of a higher status than any other Moderator – they just have a little bit more permissions.

The first two Super Moderators for Evony are: Hods and FoxyBunny.

Evony WN1

September 2nd, 2009

Evony WN1 is an event where Worlds 1, 2, 3, 4, and 5 have all been merged into one. Yes, this means that all the different players, heroes, cities, etc, have been placed together to fight until death.

There have been many bugs as this is the first time this has been done. The administration is working hard to fix these issues. If you discover one, don’t hesitate to report it.

Evony News and Patches

August 31st, 2009
On August 22nd, 2009:

“World
  • Package Aug C has been added!
  • Greatly boosted the resources awarded from the Wheel of Fortune! A higher level Town Hall and more resource fields will increase the resources given.
  • The tooltip for the Penicillin buff has been changed from “Cure” to “Penicillin” for added clarity.

Battle

  • If an attacker does not destroy at least 10% of the defender’s troops, the attacker will not receive information on troops and fortifications in the Attack Report.

Bug Fixes

  • Occasionally display errors could occur with gold and resources when posting orders in the marketplace. This has been fixed.

On August 23rd, 2009:

“Evony Community,

Today we experienced a critical downtime of over 3.5 hours with all servers and the main website being unavailable and then some issues with the forums. We understand that this has made many of our great players frustrated and disappointed. We’re disappointed too.

Evony is a small independent online game developer and publisher, a small business which has grown exponentially due to the great community of players we have. Today’s downtime was caused by an error from our hosting partner, The Planet. This has placed us in a very difficult situation in trying to address and fix the errors; however within a few hours we were able to get all servers back online.

As we’re a small company, when problems like this arise, it affects us very deeply. We’d like to take this opportunity though to try and make something good out of it by offering a token of goodwill to all players. We are releasing to all players a Compensation Pack consisting of 10 Amulets and 100 cents, FREE. While we cannot make up for the issue that The Planet has caused, we do hope you accept our apologies and gift and still continue enjoying the game.

Please allow us 3 business days to send out this pack to all accounts. Accounts must have been created before today in order to obtain the pack. You will be able to claim the Compensation Pack in the left hand corner in the game.

Best Regards,

Evony Team”

Thanks Evony, it’s really appreciated!

Evony Fansites Kit

August 26th, 2009

“We at Evony™ believe that we have the best player community around and that each of you support the success of the game; after all, since April 2009 we’ve had over 5,000,000 registered active players! Fansites bring large groups of the community together in many different and special ways and we at Evony™ want to show that we support those third party fansites, administrators and staff who dedicate significant time and resources to create a fansite or provide a fan service and keep it going at no cost to the community. We applaud your efforts! It is this type of community spirit we want to foster and encourage.

As such, we are proud to announce and release the Evony™ Community Fansite Program. When your Evony™ fansite or fan service is online and available and wishes to be reviewed, please contact us at [email protected] We will be reviewing your fansite or fan service and if it meets our preliminary requirements, you’ll receive soon after an application form and we’ll begin the formal review process.

If after the formal review process your fansite or fan service qualifies for being included in the Program, we will add your site or service to the Community Fansite webspace which will be located on the official Evony™ website with a direct link to your site! We’ll also be publishing the fact of your fansite being accepted.

If after the formal review processes your fansite or fan service does not qualify for being included in the Program, we will provide immediate constructive feedback on how you can perhaps change or expand your fansite or service to qualify for listing. You can re-apply, but only once per 30 days.

We’re sorry, the Program is not for Alliance websites.

For approved Fansites each recognition level has different rewards!

The Program

There are three recognition levels in the Evony™ Community Fansite Program:

  • Prinzessin Class Evony™ Fansite
  • Earl Class Evony™ Fansite
  • Knight Class Evony™ Fansite

All qualified fansites will have the Knight Class upon successful review and application into the Program. A Knight Class fansite may apply for Earl class after it has been a qualified listed fansite for a minimum of thirty days. An Earl class fansite may apply for Prinzessin class only after it has been an Earl class for thirty days and must meet the requirements.

Evony™ is setting a high standard for the fansites that we include on our Community Fansite area, and this reflects on the desire to have fansites that have a positive effect on the community.

Please read below for the requirements at each level in the program:

knight class

A Knight Class Evony™ Fansite agrees to:

  • Be a fansite not hosted on a free hosting service.
  • Display Evony™ material on a page separate from other non- Evony™ materials.
  • Present news on a page devoted to news posting.
  • Attribute news from the official site appropriately, in order to avoid confusion between company news and site news.
  • Present materials in an attractive format.
  • Update at least once weekly.
  • Display an Evony™ logo and link to the Evony™ site on the page of Evony™ materials.
  • Display appropriate copyright information.
  • Abide by the Rules.

A Listed Evony™ Fansite may receive the following:

An Earl Class Evony™ Fansite agrees to:

  • Display Evony™ material on a page separate from other non- Evony™ materials
  • Present news on a page devoted to news posting
  • Attribute news from the official site appropriately, in order to avoid confusion between company news and site news
  • Present materials in an attractive and professional manner
  • Update at least twice per week
  • Report news from the official site in a timely manner
  • Host or link to a Evony™ -related forum
  • Expand site sections and content within a reasonable period of time when new campaigns, editions or games are released
  • Update content pages within a reasonable period of time when changes are made to Evony™ through updates and other means
  • Present a significant amount of original content, not merely a compilation (mirror) of Evony™ -produced materials
  • Display an Evony™ logo and link to the Evony™ site on the page of Evony™ materials
  • Display appropriate copyright information
  • Abide by the Rules

An Earl Class Evony™ Fansite may receive the following:

A Prinzessen Class Evony™ Fansite agrees to:

  • Focus exclusively on Evony™
  • Update when the official site is updated; carry Evony™ news as it is posted or, when possible, as it takes place
  • Update to report Evony™ news from independent sources such as gaming sites and print publications
  • Attribute news from the official site appropriately, in order to avoid confusion between company news and site news
  • Present materials in an attractive and professional manner
  • Host a Evony™ -specific forum or forum set
  • Present a substantial amount of original content, not merely a compilation (mirror) of Evony™ -produced materials and or the creation of an authorized fansite application.
  • Expand site sections and content within a reasonable period of time when new campaigns, editions or games are released
  • Update content pages promptly when changes are made to Evony™ through updates and other means
  • Post all Evony™ press releases, or post a direct link to them on the Evony™  game website
  • Maintain a specific traffic rate to be agreed upon
  • Email Evony™ fansite traffic statistics monthly
  • Display appropriate copyright information
  • Abide by the Rules

A Prinzessen Class Evony™ Fansite may receive the following:

The Expectations

All fansites in the Evony™ Community Fansite Program member site must agree to the following:

  • To meet and uphold high standards for quality for content and design.
  • To abide by the legal requirements stated in the Terms of Use.
  • To display the appropriate copyright, logo, and legal information and to attribute content and news post from the official site.
  • To assure that site content reflects positively upon the company and the game.
  • To attribute news from the official site clearly so that there is no confusion between official news and fansite news.
  • To disallow and remove links or promotion of adult (pornographic) sites, sites that provide or support software hacking or piracy, sites that support, advertise or offer in-game items for real currency, and sites that encourage game cheating.
  • To moderate Evony™ Community Fansite forums and live chat rooms to enforce reasonable behavior standards.
  • To actively monitor behaviour which reflects poorly on the community and report it to Evony™.
  • To assure that all staff members behave appropriately and to make staffing decisions that assure that the entire site staff is fully in support of the program, the site, and most importantly, the community
  • To abide by the game’s Terms of Use and EULA.

Regarding Traffic Statistics

In order to receive the rewards of Prinzessin Fansite status, fansites in that category are required to submit site traffic (hit count) statistics on a monthly basis. Statistics should be submitted via e-mail on the first of each month to [email protected] In the case of non-Prinzessin sites, we would still be grateful to receive this information, at the discretion of the webmaster. We acquire this information merely for general, statistical purposes. Traffic counts alone will not be used as a determining factor in a site’s acceptance into the Evony™ Community Fansite Program, and all information that is submitted to Evony™ is held as confidential and will never be revealed without the fansite owner’s express permission.”

Making Evony Better – Corabee

August 19th, 2009

An Evony member made a very interesting suggestions post. I thought it worthy enough to come here.

Overview

After over three weeks of play and evaluation, this is my assessment of the Evony RTS system. The goal of this post is to provide the community with food for substantive thought. To place this in perspective, I am a graduate of the US Army War College. I welcome any feedback beyond the drive-by infantile sort.

Evony Strengths

  1. The economic/city building system is first rate.
  2. Alliance system works fairly well.

Evony Weaknesses

  1. The association of noble rank to medal farming. This is the biggest negative of Evony.
  2. The non-realistic army/combat system, it takes the “strategy” out of RTS.
  3. Inability to use alliance members’ cities/allied cities strategically (e.g., as a staging ground for offensive operations). Adding this to Evony would elevate the game from decent/good to “totally awesome.” Again, an RTS needs to have the tools in place to implement meaningful strategic diplomatic and military goals.
  4. Lack of an Extended Truce. Everyone likes take vacations. Each account should get two Extended Truce items per year … this would put them in a protected mode while they are away from the game.

Any critique should provide constructive criticism — that is, it should also provide food for thought on how to improve rather than just a blanket “the strategic use of forces sucks.” It should provide a basis for a discussion on turning Evony from a decent RTS game into a stellar one.

Suggested Improvements

Alliance:

1. Add the ability to use allied cities. It’s great that you can Reinforce an ally with troops, but what about attackers? The option should exist to use an allied city as a Forward Operating Base for scouting and attacking. This would add a whole new dimension of strategy to the game.

2. Add the ability to conduct joint operations. Troops sent to Reinforce an alliance member or ally should have the option to “Conduct Joint Operations,” the Reinforcing troops usable by the hosting city and/or the reinforcing troops could draw on local troops in conducting operations.

3. Provide Alliances with appropriate reports about the state of the cities of their members. Strategically there is no way to get an overview of city status, other than by mailing members and asking. The Alliance interface should allow designated persons the ability to view a report of a member’s city (similar to a scouting report) so that alliance-wide strategic goals can be evaluated and set.

Nobility

Nobility is a function of politics historically, not of medals won on the field of battle. Advancing through noble ranks should not be tied to mindless medal farming. Tie noble rank to Prestige and Alliance size. This would provide motivation to work on individual and collective prestige building.

Miltary Ranks

Tie the rise through military ranks to the current medal system and weight it with Honor gained.

Military Strategy

Currently there is no emphasis on combined-arms operations and power units unrealistically dominate the “tactics.”

There is an over-emphasis on ballistas/catapults to project power. Historically “artillery” are a great means to project power, however, while power can be projected, they do not have the means to take or hold ground. Also, siege-type units have a small unit strength (for example, a battery of artillery is 1/3 to 1/2 the size of an infantry company) and their individual self-defense weapons are minimal. Give strategic weapons a defense equal to workers. Futhermore, the presence of enemy troops in a resource or city would make them vulnerable to sallying if they are not protected. No more taking NPC level 1 cities with 50 ballistas with transport support. Catapults are designed solely to attack point defenses.

Stress should be placed on efficient combined-arms forces. A smaller, but arms-balanced force, can defeat a larger opponent that is one-dimensional in nature. By shifting to a combined-arms methodology of combat, the combat part of Evony becomes both more tactically and stratigically realistic.

Types of Combat

Basically these fall into two categories in Evony: City attack/defense and non-city battles. At the tactical level, the major difference (other than the defensive capability afforded by walls) is that combat outside a city is more fluid, while city defense/attack is a set-piece type of warfare.

Battle Overvew

The rounds of battle should reflect the three phases of offensive/defensive operations: the meeting engagement, the initial assault/defense and the reinforce/exploit phases.

The key to the meeting engagement is the army’s screen; in the case of Evony, that role would be filled by Scouts and Cavalry. The opening rounds of combat should determine who “wins” the meeting engagement. Denying your opponent battlefield information is the key to winning a battle. The result of this phase should impart modifications to the main part of the battle. The ratio of the result should determine who’s force benefits from better tactical intelligence and thus would more efficiently commit their main combat forces (warriors, swordsmen, pike) to best tactical advantage, it could be rated thusly: Screen Overwhelmed (big negative to combat modifier); Screen Bypassed (moderate negative); Partial Screen would provide intelligence, but also yield intelligence to the opponent (no modifier, both sides have benefited equally); Screen Gains Tactical Advantage (moderate positive); Screen Gains Battlefield Superiority (big positive bonus).

Middle rounds of combat should be weighted by the meeting engagement results (e.g., the commander with good intelligence will utilize it maximally. Here the Intelligence score of the commander can come into play). This constitutes the heart of the battle and would weight the effective deployment of archers‘ impact on the battle. Also during this phase, counter-battery combat takes place, ranged weapons seek to eliminate the enemy’s ranged threat.

The latter rounds are all about exploitation/reinforcing. Either the defender bolsters their defense effectively or the attacker is poised to exploit the breach of the defenses. If the battle is fairly even, neither side benefits from this; that is, the battle becomes a statemate with the attacker withdrawing in good order. If the attackers wins the battle of the middle rounds, they are then poised to exploit or pillage the resource or city. If the defender wins the battle, the premise is that they sallied effectively, wreaking havoc on the attacker’s strategic assets (transporters, workers, ranged weapons such as ballista and catapults, and siege equipment (battering rams)).

Rates of Fire

Ranged combat needs to factor in rate of fire. Archers are more effective than ballista in this, as a bow reloads far faster than a ballista does, and a ballista reloads faster than a catapult (see Caesar by T. Dodge for Roman army rates of fire). The volume of fire from 1000 archers will be much higher than a comparable number of ballista. So while ballista will have a definite effect during a span of rounds (due range diferential and the “power” of the weapon), ultimately the archers will prevail (given a favorable combat ratio and a positive result in the main battle) in the exploitation phase as they close to within range and directly engage strategic assets such as ballista and catapults. A suggestion would be to have archers fire every round, ballistas every two rounds and catapults every three (and against point defense targets only).

Combat Losses

The Meeting Engagement Phase
Scouts and cavalry loss ratios during this phase should actually be quite low, as historically an army’s screening elements tend to disperse and filter rearward of the army rather than stand and fight to the death.

The Main Battle Phase
This is where the majority of infantry and archer losses are taken, as well as losses to strategic weapons and defenses from counter-battery fire.

Exploit/Reinforce Phase
This is where the “fruits of battle” are realized. If the battle is fairly equal, neither side benefits (that is, the attacker is presumed to withdraw in good order, but with little to show for it). In the Exploit mode, the attacker plunders the resource or city. For the defender, the “Open City Gates” to fight option would need to be checked; that is, they sally forth to exploit the results of the battle, otherwise the impact on attackers strategic assets in the attack would be reduced.

The Spoils of War

City attacks should fall into two categories: the raid and the assault. The first is geared more to economic disruption and a favorable (or even neutral) result in combat would yield the bounty of the outlying farms, mines, quarries and mills. Based on Logistics level (or some other), this could have a production impact as the city’s resource fields recover from the attack.

In the assault, to effectively sack a city, the defenses must be breached and sufficient ground forces to conduct the pillaging should be present (sorry, but the crews of 50 ballistas cannot effectively plunder). In the combat system, this is where the close-in wall defenses should come into play as well as battering rams (a huge boost to gaining entry to the city. In this case of actually breeching a city, the spoils would include warehoused goods, gold and (possibly) population reduction.

In Closing

I will add more to this as time goes on, as real life calls and I also want to see what feedback this post garners.

Regards to all,
Cora”

Evony Popularity Note

August 18th, 2009

I’d like to make a small note that Evony has surpassed 75 servers and worlds. The amount of Evony players has grown to millions and the game grows evermore popular.

I’m sure with the update of Age 2 and various other tweaks, Evony will have tripled in size. My prediction is that in 3 months, Evony LLC will be double what it is now.